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Top Forums Shell Programming and Scripting Automation of UI using shellscript Post 302581152 by aish11 on Monday 12th of December 2011 08:09:15 AM
Old 12-12-2011
Thanks :-)
 

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MPSMatrixBinaryKernel(3)				 MetalPerformanceShaders.framework				  MPSMatrixBinaryKernel(3)

NAME
MPSMatrixBinaryKernel SYNOPSIS
#import <MPSMatrixTypes.h> Inherits MPSKernel. Inherited by MPSMatrixFullyConnected, MPSMatrixSolveCholesky, MPSMatrixSolveLU, MPSMatrixSolveTriangular, and MPSMatrixVectorMultiplication. Properties MTLOrigin primarySourceMatrixOrigin MTLOrigin secondarySourceMatrixOrigin MTLOrigin resultMatrixOrigin NSUInteger batchStart NSUInteger batchSize Additional Inherited Members Detailed Description This depends on Metal.framework A MPSMatrixBinaryKernel consumes two MPSMatrix objects and produces one MPSMatrix object. Property Documentation - batchSize [read], [write], [nonatomic], [assign] The number of matrices in the batch to process. This property is modifiable and by default allows all matrices available at encoding time to be processed. If a single matrix should be processed set this value to 1. - batchStart [read], [write], [nonatomic], [assign] The index of the first matrix in the batch. This property is modifiable and defaults to 0 at initialization time. If batch processing should begin at a different matrix this value should be modified prior to encoding the kernel. - primarySourceMatrixOrigin [read], [write], [nonatomic], [assign] The origin, relative to [0, 0] in the primary source matrix, at which to start reading values. This property is modifiable and defaults to [0, 0] at initialization time. If a different origin is desired then this should be modified prior to encoding the kernel. The z value must be 0. - resultMatrixOrigin [read], [write], [nonatomic], [assign] The origin, relative to [0, 0] in the result matrix, at which to start writing results. This property is modifiable and defaults to [0, 0] at initialization time. If a different origin is desired then this should be modified prior to encoding the kernel. The z value must be 0. - secondarySourceMatrixOrigin [read], [write], [nonatomic], [assign] The origin, relative to [0, 0] in the secondary source matrix, at which to start reading values. This property is modifiable and defaults to [0, 0] at initialization time. If a different origin is desired then this should be modified prior to encoding the kernel. The z value must be 0. Author Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSMatrixBinaryKernel(3)
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