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Special Forums Hardware Electricity Savings for home lab Post 302576755 by figaro on Saturday 26th of November 2011 06:36:19 AM
Old 11-26-2011
I can think of plenty of things to do with that many servers. Join a distributed computing project for instance. It will make the electricity bill go up, so it will either way defeat the purpose.
Investing in ssd's is hardly worth it, given that they cost more than your electricity bill for a year or two.
If all else fails, place the servers right under the window silk and see if you can reuse the heat coming off the energy supply and lower the heater setting.
 

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XQF(6)								   Games Manual 							    XQF(6)

NAME
xqf - 3D action game server browser SYNOPSIS
xqf [options] DESCRIPTION
XQF is a 3D action game (such as Quake, sequels and derivatives) server browser. It uses X and is written using the GIMP Tool Kit, and uses QStat in the backend to retrieve server info. With XQF you can search for Quake, Quake World, Quake2, Quake3, Return to Castle Wolfenstein, Hexen 2, Hexen World, Sin, Half-Life, King- pin, Soldier of Fortun 1/2, Tribes 2, Heretic 2, Unreal, Unreal Tournament, Unreal Tournament 2003, Rune, Descent 3 and many others. You can look at lots of information about the servers. XQF can spawn your client into a selected server with customized options. You can also apply filters while searching for servers, trimming full or empty servers, for example. OPTIONS
XQF accepts several command line parameters: --launch [SERVERTYPE] IP adds the server specified with IP (e.g. 10.10.0.1:27666) to the favorites, queries it and launches the game. XQF tries to automati- cally determine the correct game based on the port. If the autodetections fails XQF will ask you for the game. Alternatively you may directly specify the game type on the command line (e.g. Q3S). --add [SERVERTYPE] IP adds the specified server to the favories and queries it. Basically the same as --launch except that the game is not launched ;-) --debug level set the specified debug level. Use this if you experience problems with XQF. Level 3 is usually sufficient for debugging most prob- lems. Higher levels product lots of output. --version prints the version of XQF. SEE ALSO
qstat(1). /usr/share/doc/xqf HOMEPAGE
http://linuxgames.com/xqf/ http://www.sourceforge.net/projects/xqf/ AUTHOR
This manual page was written by Jordi Mallach <jordi@debian.org>, for the Debian GNU/Linux system (but may be used by others). XQF was written by Roman Pozlevich <roma@botik.ru>, and is now maintained by Bill Adams <bill@evilbill.org>, Alex Burger <alex_b@users.sourceforge.net> and Ludwig Nussel <l_n@users.sourceforge.net> December 19, 2004 XQF(6)
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