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Top Forums UNIX for Dummies Questions & Answers Parsing alphanumeric variables Post 302564938 by alpesh on Saturday 15th of October 2011 02:35:17 PM
Old 10-15-2011
Parsing alphanumeric variables

Hi All,

I have files with a column which has values and ranges, for example

colA colB
ERD1 3456
ERD2 [526887..526890]
ERD3 4456

I want to have the following output
colA colB colC
ERD1 3456 3456
ERD2 526887 526890
ERD3 4456 4456

Being a newbie to shell scripting ,I`m struggling to find the right commands.

Question 2.

I have an array of alphanumeric variables like 24S45M67N45M, 367M, 23M3D34M etc. There will be at least 1 M and at most 2 Ms in the strings
while the other alphabets may or may not be present.
I want to extract the number associated with the Ms. So the output will look like
24S45M67N45M 45 45
367M 367 0
23M3D34M 23 34

Please help !

Thanks,
Alpesh

So the ou at least 1
 

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pods::SDLx::Sound(3pm)					User Contributed Perl Documentation				    pods::SDLx::Sound(3pm)

NAME
SDLx::Sound - SDL sound extension CATEGORY
Extension SYNOPSIS
use SDLx::Sound; my $snd = SDLx::Sound->new(); # loads and plays a single sound now $snd->play('myfile.wav'); # load a single file $snd->load('theSound.aif'); # plays it or all loaded files $snd->play(); # more sounds my %files = ( channel_01 => "/my_sound1.wav", channel_02 => "/my_sound2.ogg" ); # times sounds bangs my %times = ( channel_01 => 0, # start channel_01 => 1256, # milliseconds channel_02 => 2345 ); # Load files in channels for realtime play $snd->load(%files); # sets sound channel_01 loudness $snd->loud('channel_01', 80); # loud at 80% $snd->play(%times); # play loaded files at times $snd->play; # play again # plays sound channel_01 at 578 milliseconds from now $snd->play('channel_01', 578); # fades sound $snd->fade('channel_02', 2345, 3456, -20); # in a single act do the whole Sound my $snd = SDLx::Sound->new( files => ( channel_01 => "/my_sound1.wav", channel_02 => "/my_sound2.ogg" ), loud => ( channel_01 => 80, channel_02 => 75 ), times => ( channel_01 => 0, # start channel_01 => 1256, # milliseconds channel_02 => 2345 ), fade => ( channel_02 => [2345, 3456, -20] ) )->play(); DESCRIPTION
You can think about the SDLx::Sound at 2 approaches. o A simple sound or o The sound of your game or app. Your application will say what the best approach. In a taste that resembles to perl and to SDL, our SDLx:Sound hooks at SDL::Audio and SDL::Mixer with a graceful and simple interface that can offer to monks a modern perlish way to manage sounds. An SDLx::Sound object can load sounds from filesystem, play it, adjust this loudness level or stops the sound. Each sound will play in the next available channel, so it can be handled isolately. METHODS
new Returns a new instance of SDLx::Sound load play $sdlx_sound->play('file.wav'); Play a file pause resume stop AUTHORS
See "AUTHORS" in SDL. COPYRIGHT &; LICENSE This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.14.2 2012-05-28 pods::SDLx::Sound(3pm)
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