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The Lounge What is on Your Mind? I want to be a white-hat hacker! Post 302563553 by shekhar_4_u on Tuesday 11th of October 2011 01:53:48 PM
Old 10-11-2011
Quote:
Originally Posted by solaris_user
Exucuse me, but if you work like a programmer you must know what assembler is. You don't to know how to program assembler but if you do debbuging than you must know as instructions.
Networking is just one small piece of puzzle, you must know computer arhitecture, for the first step google "Von Neuman and Harward achitecture" , then learn about computer logical devices like XOR, NOT etc. After that buy dragon book to learn how compliler works . Sit down and learn, learn, learn ....
these are the things that you need to know if you want to be called an engineer Smilie...we are talking about high level of ethical hacking so having know these basic facts , my question was what programming languages (aprt from shell,perl,c,c+) one should know ?Smilie..

i meant these are the basic things , u must know atleast to be called an engineer
 

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BACKGAMMON(6)							 BSD Games Manual						     BACKGAMMON(6)

NAME
backgammon -- the game of backgammon teachgammon -- learn to play backgammon SYNOPSIS
backgammon [-] [-nrwb] [-pr] [-pw] [-pb] [-t term] [-s file] teachgammon DESCRIPTION
This program lets you play backgammon against the computer or against a "friend". All commands are only one letter, so you don't need to type a carriage return, except at the end of a move. The program is mostly self-explanatory, so that a question mark (?) will usually get some help. If you answer `y' when the program asks if you want the rules, you will get text explaining the rules of the game, some hints on strategy, instructions on how to use the program, and a tutorial consisting of a practice game against the computer. A description of how to use the program can be obtained by answering `y' when it asks if you want instructions. The possible arguments for backgammon (most are unnecessary but some are very convenient) consist of: -n don't ask for rules or instructions -r player is red (implies n) -w player is white (implies n) -b two players, red and white (implies n) -pr print the board before red's turn -pw print the board before white's turn -pb print the board before both player's turn -t term terminal is type term, uses /usr/share/misc/termcap -s file recover previously saved game from file Any unrecognized arguments are ignored. An argument of a lone `-' gets a description of possible arguments. If term has capabilities for direct cursor movement (see termcap(5)) backgammon ``fixes'' the board after each move, so the board does not need to be reprinted, unless the screen suffers some horrendous malady. Also, any `p' option will be ignored. (The `t' option is not neces- sary unless the terminal type does not match the entry in the /usr/share/misc/termcap data base.) QUICK REFERENCE
When the program prompts by typing only your color, type a space or carriage return to roll, or d to double p to print the board q to quit s to save the game for later When the program prompts with 'Move:', type p to print the board q to quit s to save the game or a move, which is a sequence of s-f move from s to f s/r move one man on s the roll r separated by commas or spaces and ending with a newline. Available abbreviations are s-f1-f2 means s-f1,f1-f2 s/r1r2 means s/r1,s/r2 Use b for bar and h for home, or 0 or 25 as appropriate. AUTHOR
Alan Char FILES
/usr/games/teachgammon rules and tutorial /usr/share/misc/termcap terminal capabilities BUGS
The program's strategy needs much work. BSD
May 31, 1993 BSD
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