10-10-2011
What, exactly, are you trying to do?
Not your code, your ultimate goal.
10 More Discussions You Might Find Interesting
1. Shell Programming and Scripting
Hi,
I'm running a background job in my bash script.
But when the job quit, bash echos a message like
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This is annoying.
How can I suppress it? (5 Replies)
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2. Shell Programming and Scripting
I'm creating a bsh shell to unzip a file from one directory into another. The directory that holds the zip files has zip files constantly being added to it, so I am testing it before it does the unzip and more.
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3. Shell Programming and Scripting
Hi All
this is a simple script
#! /bin/bash
FileCnt=`ls -lrt $DIR/* | wc -l`
echo $FileCnt
how could i escape the error msg if there are no files in $DIR
ls: /home/sayantan/test/files/cnt/*: No such file or directory
0
Looking forward for a quick reply
Regards, Newbie... (3 Replies)
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4. Linux
I have script 3 scripts
1 parent
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child1
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In the code below the 2 child processes fire almost Instantaneously in the background, Is that possible to know the status of pass/fail of each process "as it happens" ?
In the present scenario although Child2... (5 Replies)
Discussion started by: jville
5 Replies
5. Shell Programming and Scripting
I have script 3 scripts 1 parent (p1) and 2 children child1 and child2
I have script 3 scripts
1 parent
2 children
child1
child2
In the code below the 2 child processes fire almost Instantaneously in
the background, Is that possible to know the status of pass/fail of each
process... (12 Replies)
Discussion started by: jville
12 Replies
6. Shell Programming and Scripting
biff n
pdir=`pwd`
# check for null parameter
if ; then
echo current directory $pdir
ls -latr
echo
else
p1=$1
#check for directory entry only
if ; then
pdir=$p1
echo current directory $pdir
cd $pdir
ls -latr
echo
#check for directory entry and file... (2 Replies)
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7. Shell Programming and Scripting
Running centos 2.6, I have a bash script in which I'd like to run a number of background threads in parallel, tee'ing the results of the entire script to one file, while tee'ing the result of each background thread to another.
Here's what I'm doing, where the number of csv files control the... (1 Reply)
Discussion started by: heatlamp
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8. Shell Programming and Scripting
I am trying to use a loop to start tasks 0-3, running 0,1,2 in the background with &.
FOLDSET=( 0 1 2 3 )
for FOLDSET in ${FOLDSET}
do
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# start task $FOLDSET
task1 -nogui -ni -p $PROJ \
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9. Shell Programming and Scripting
How can I suppress a error message being given by awk command in bash shell? (2 Replies)
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10. Shell Programming and Scripting
In the below bash function multiple variants are input and stored in a variable $variant, and each is written to an out file at c:/Users/cmccabe/Desktop/Python27/out.txt stored on a separate line.
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phox2b() {
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Discussion started by: cmccabe
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LEARN ABOUT DEBIAN
numptyphysics
numptyphysics(6) Numpty Physics numptyphysics(6)
NAME
numptyphysics - Crayon-based physics puzzle game
SYNOPSIS
numptyphysics
DESCRIPTION
Numpty Physics is a Crayon-drawing puzzle game in the spirit of Crayon Physics using the same excellent Box2D engine. It melds cute school-
book-style graphics with a kind of realistic physics engine. It includes a built-in editor so that you may build (and submit) your own lev-
els.
A summary of the keys supported is included below.
PLAY KEYS
stylus draw a new stroke
space or enter pause/unpause physics
esc or backspace undo last stroke
q quit
r or up reset level to initial state
n or right skip to next level
p or left go to previous level
e or fullscreen edit mode
Hints:
Each stroke is like a rigid piece of wire with a mass proportional to its length. A closed stroke is just a wire bent into a shape, it has
no substance apart from its perimeter.
The ends of a strokes can (and will) join onto other strokes when drawn near enough to another stroke. These joints are pivots so you can
use this to build levers, pendulums and other mechanical wonders.
Jointed strokes don't collide with each other. Join both ends to make a rigid structure
Play bugs: goal item does not respawn if lost.
EDITOR KEYS
Keys: (as per play mode plus the following)
e or fullscreen leave edit mode
s or menu save to ~/.numptyphysics/L99_saved.nph
zoom-minus + stylus delete stroke at point
zoom-plus + stylus drag stroke at point
Hints:
It's handy to pause the physics when making a new level though this is by no means necessary. Sometimes it is handy to let the physics run
for a little bit just to let the items settle down.
From the editor palette you can choose the crayon colour and then additional properties such as:
* ground (earth arrow) - stroke is fixed in place.
* sleeping (Zzz) - stroke is not subject to physics until bumped by something else.
* decorator (dashed D) - stroke is not part of the physical world. eg: tutorial text.
You should make sure that your level has at least one red item (player token) and at least one yellow item (goal item).
Token strokes will only join to other token strokes. Goal strokes will only join to goal strokes. Other strokes will happily join to any
non-token non-goal strokes.
If this is your first time, you may need to restart the game for your saved L99 to show up.
If you wish to be clever, edit the level file directly - it's just a simple text format.
Editor bugs: There is not yet any provision to name your level but you can just rename the file to anything.
AUTHOR
This manual page was written by Gabriele Giacone <1o5g4r8o@gmail.com> for the Debian system (but may be used by others). Permission is
granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 any later version pub-
lished by the Free Software Foundation.
December 30, 2009 numptyphysics(6)