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Full Discussion: Solaris 10 + mpxio Path
Operating Systems Solaris Solaris 10 + mpxio Path Post 302562670 by DukeNuke2 on Friday 7th of October 2011 03:32:21 PM
Old 10-07-2011
hmm... looks good as far as i can tell... are you sure both paths are ok from hardware side? checked all cables and so on? is an active/active layout supported for the array?
 

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GLCLIENTACTIVETEXTUREARB(3G)											      GLCLIENTACTIVETEXTUREARB(3G)

NAME
glClientActiveTextureARB - select active texture unit C SPECIFICATION
void glClientActiveTextureARB( GLenum texture ) PARAMETERS
texture Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTUREi_ARB where 0 <= i < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-dependent value. The initial value is GL_TEXTURE0_ARB. DESCRIPTION
glClientActiveTextureARB selects the vertex array client state parameters to be modified by glTexCoordPointer, and enabled or disabled with glEnableClientState or glDisableClientState, respectively, when called with a parameter of GL_TEXTURE_COORD_ARRAY. NOTES
glClientActiveTextureARB is supported only if GL_ARB_multitexture is included in the string returned by glGetString when called with the argument GL_EXTENSIONS. glClientActiveTextureARB sets GL_CLIENT_ACTIVE_TEXTURE_ARB to the active texture unit. ERRORS
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi_ARB, where 0 <= i < GL_MAX_TEXTURE_UNITS_ARB. SEE ALSO
glActiveTextureARB(3G), glDisableClientState(3G), glEnableClientState(3G), glMultiTexCoordARB(3G), glTexCoordPointer(3G) GLCLIENTACTIVETEXTUREARB(3G)
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