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Operating Systems Solaris difference betwwen run level and mile stones Post 302561101 by hartz on Monday 3rd of October 2011 06:50:49 AM
Old 10-03-2011
Run level S corresponds to milestone single-user. Run level 2 corresponds to multi-user and Run level 3 corresponds to multi-user-server.

When shutting down, use the run levels, eg init S or init 5

When booting up, use the milestone, eg boot -m milestone=single-user

boot -m milestone=none is even less than single-user.

On SPARC, you just enter the boot command at the OK prompt. On x86 you edit the grub menu, add the parameter at the end of the kernel line, and then boot it.
 

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krank(6)																  krank(6)

NAME
Krank - is a game of dexterity where you match stones together. SYNOPSIS
krank krank -f - start in fullscreen mode krank -w - start in windowed mode krank -s 800x600 - start in screen with size 800x600 krank -f -s 800x600 - start in screen with size 800x600 and in fullscreen mode krank -w -s 800x600 - start in screen with size 800x600 and in windowed mode krank -h - display the helpscreen. DESCRIPTION
krank is a game of dexterity, being somewhere between Breakout and billiard, where the aim of each level is to shove floating stones towards compatible static stones. You control a short chain of stones with your mouse to achieve that. Krank contains the following elements: the snake - follows your mouse or the analog stick of your joypad. the balls - move if you touch them with the snake or another ball. the links - are like balls, but they bond together if they touch each other. the stones - never move and do nothing else. the magnets - unmovable themselves, attract everything that moves. the number of circles rotating around them indicates how many items may get captured in them. A magnet will vanish if: - it captured at least as many balls as circles are rotating around it; - all the captured balls have the same color as the magnet; - it stayed for 3 seconds in the above condition. If a magnet is fully loaded, but includes links or balls of a different color, it will explode, but not vanish. the anchors - never move, but bond together with links. the number of circles rotating around them indicates how many links may bond with them. An anchor will vanish if: - it is connected to as many other anchors as circles are rotating around it; - all the connected anchors and links have the same color as the anchor; - all other anchors of the same color are fully connected. If all the above conditions are valid for 3 seconds, those anchors will be removed. If an anchor is connected to another anchor, but the connecting chain includes links of a different color, it will explode, but not vanish. A connection between two links will be broken if one link is touched by a ball or captured by a magnet. For each level you solve, there will be two more levels available to play, so you can skip levels you don't like. AIM
The aim of each level is to remove all anchors and magnets. CONTROLS
<Space> or 'p' or <Pause> - Game pause. <Esc> - Exit from level/game <Shift>+<Esc> - Quick exit <Right Arrow> - Next level <Left Arrow> - Previous Level <PageUp>/<PageDown> - Increase/decrease music volume. <ALT>+<PageUp>/<PageDown> - Increase/decrease sound volume. krank krank(6)
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