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Top Forums Shell Programming and Scripting awk? adjacency matrix to adjacency list / correlation matrix to list Post 302560857 by agama on Saturday 1st of October 2011 08:55:53 PM
Old 10-01-2011
I've assumed that your input file is a plain ascii file that looks like this:

Code:
         AA     AB      AC      BB      ZZ
AA      1       0       0.5     0       0.7
AB      0       1       0.3     0       0
AC      0       0       1       0       0.1
BB      0       0       0       1       0
ZZ      0       0       0       0       1

columns are tab or space separated. If you want to separate them with some other character that'd work, you'll just need to invoke awk with the -F option that supplies the separator character.

then this small awk programme will generate output like you've indicated:
Code:
#!/usr/bin/env ksh

awk '
    NR == 1 {       # read col headers
        for( i = 1; i <= NF; i++ )
            col_lab[i+1] = $(i);
        next;
    }

    {
        for( i = 2; i <= NF; i++ )
            if( $(i)+0 > 0 )
                printf( "%s (gg) %s  = %s\n", $1, col_lab[i], $(i) );
    }
' input-file-name

I replaced the ... with BB just to have a col/row label. The programme will work with any number of rows/columns. Running the sample file above, yields this output:

Code:
AA (gg) AA  = 1
AA (gg) AC  = 0.5
AA (gg) ZZ  = 0.7
AB (gg) AB  = 1
AB (gg) AC  = 0.3
AC (gg) AC  = 1
AC (gg) ZZ  = 0.1
BB (gg) BB  = 1
ZZ (gg) ZZ  = 1

This User Gave Thanks to agama For This Post:
 

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GLMATRIXMODE(3G)														  GLMATRIXMODE(3G)

NAME
glMatrixMode - specify which matrix is the current matrix C SPECIFICATION
void glMatrixMode( GLenum mode ) PARAMETERS
mode Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the GL_ARB_imaging extension is supported, GL_COLOR is also accepted. DESCRIPTION
glMatrixMode sets the current matrix mode. mode can assume one of four values: GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack. GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack. GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack. GL_COLOR Applies subsequent matrix operations to the color matrix stack. To find out which matrix stack is currently the target of all matrix operations, call glGet with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE SEE ALSO
glLoadMatrix, glPushMatrix GLMATRIXMODE(3G)
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