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Top Forums Shell Programming and Scripting awk? adjacency matrix to adjacency list / correlation matrix to list Post 302560848 by stonemonkey on Saturday 1st of October 2011 07:11:32 PM
Old 10-01-2011
awk? adjacency matrix to adjacency list / correlation matrix to list

Hi everyone
I am very new at awk but think that that might be the best strategy for this. I have a matrix very similar to a correlation matrix and in practical terms I need to convert it into a list containing the values from the matrix (one value per line) with the first field of the line (row annotation) && the header of the field (column annotation) and some spaces etc. preceding it.
In more abstract terms, I wish to convert an adjacency matrix into adjacency list, which includes the edge weights. In excel it works fine with =IF(B2>0;$A2&" (gg) "&B$1&" = "&B2;"") and some grep but the datasets became just to big. P.S 0 values should be omitted.
Input
 AAABAC...ZZ
AA100.500.7
AB010.300
AC00100.1
...00010
ZZ00001

Output
AA (gg) AA = 1
AA (gg) AC = 0.5
AA (gg) ZZ = 0.7
AB (gg) AB = 1
AB (gg) AC = 0.3
AC (gg) AC = 1
AC (gg) ZZ = 0.1
... (gg) ... = 1
ZZ (gg) ZZ = 1


Thanks a million for your efforts☺.
 

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GLMULTMATRIX(3G)														  GLMULTMATRIX(3G)

NAME
glMultMatrixd, glMultMatrixf - multiply the current matrix with the specified matrix C SPECIFICATION
void glMultMatrixd( const GLdouble *m ) void glMultMatrixf( const GLfloat *m ) PARAMETERS
m Points to 16 consecutive values that are used as the elements of a 4x4 column-major matrix. DESCRIPTION
glMultMatrix multiplies the current matrix with the one specified using m, and replaces the current matrix with the product. The current matrix is determined by the current matrix mode (see glMatrixMode). It is either the projection matrix, modelview matrix, or the texture matrix. EXAMPLES
If the current matrix is C, and the coordinates to be transformed are, v=(v[0],v[1],v[2],v[3]). Then the current transformation is Cxv, or c[0] c[4] c[8] c[12] v[0] (c[1] c[5] c[9] c[13])x(v[1]) c[2] c[6] c[10] c[14] v[2] c[3] c[7] c[11] c[15] v[3] Calling glMultMatrix with an argument of m=m[0],m[1],...,m[15] replaces the current transformation with (CxM)xv, or c[0] c[4] c[8] c[12] m[0] m[4] m[8] m[12] v[0] (c[1] c[5] c[9] c[13])x(m[1] m[5] m[9] m[13])x(v[1]) c[2] c[6] c[10] c[14] m[2] m[6] m[10] m[14] v[2] c[3] c[7] c[11] c[15] m[3] m[7] m[11] m[15] v[3] Where 'x' denotes matrix multiplication, and v is represented as a 4x1 matrix. NOTES
While the elements of the matrix may be specified with single or double precision, the GL may store or operate on these values in less than single precision. In many computer languages 4x4 arrays are represented in row-major order. The transformations just described represent these matrices in column-major order. The order of the multiplication is important. For example, if the current transformation is a rotation, and glMultMatrix is called with a translation matrix, the translation is done directly on the coordinates to be transformed, while the rotation is done on the results of that translation. ERRORS
GL_INVALID_OPERATION is generated if glMultMatrix is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX SEE ALSO
glLoadIdentity(3G), glLoadMatrix(3G), glMatrixMode(3G), glPushMatrix(3G) GLMULTMATRIX(3G)
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