09-29-2011
I want to save characters in a game. I want to use a structure so that I can make
mobile units that will smile at you if your room number is the same as theres when
the game loop iterates through a mobile function. I want to be able to save prompts
for the user so they can have cool looking experience mojo and I want to be able to
save each character every five minutes or so but I need to successfully allocate and
access and save and write to functions because you can't use one variable
simultaniously, Otherwise I will have to use files for some of this stuff and I don't
want to have to do that untill the game saves the character. Are you still lost as to
what I am trying to accomplish?
lastly I want to be able to send messages to anyone with the name
errigour or lovesly if tom types tell lovesly <message>.
---------- Post updated at 12:55 PM ---------- Previous update was at 12:55 PM ----------
I'm working on my own mud base.
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LEARN ABOUT MOJAVE
create_video_bitmap
create_video_bitmap(3alleg4) Allegro manual create_video_bitmap(3alleg4)
NAME
create_video_bitmap - Creates a video memory bitmap. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
BITMAP *create_video_bitmap(int width, int height);
DESCRIPTION
Allocates a video memory bitmap of the specified size. This can be used to allocate offscreen video memory for storing source graphics
ready for a hardware accelerated blitting operation, or to create multiple video memory pages which can then be displayed by calling
show_video_bitmap(). Read the introduction of this chapter for a comparison with other types of bitmaps and other specific details.
Warning: video memory bitmaps are usually allocated from the same space as the screen bitmap, so they may overlap with it; it is therefore
not a good idea to use the global screen at the same time as any surfaces returned by this function.
RETURN VALUE
Returns a pointer to the bitmap on success, or NULL if you have run out of video ram. Remember to destroy this bitmap before any subsequent
call to set_gfx_mode().
SEE ALSO
create_bitmap(3alleg4), create_bitmap_ex(3alleg4), create_system_bitmap(3alleg4), create_sub_bitmap(3alleg4), destroy_bitmap(3alleg4),
screen(3alleg4), show_video_bitmap(3alleg4), gfx_capabilities(3alleg4), is_video_bitmap(3alleg4), clear_bitmap(3alleg4),
clear_to_color(3alleg4), ex3buf(3alleg4), exaccel(3alleg4), exflip(3alleg4), exupdate(3alleg4)
Allegro version 4.4.2 create_video_bitmap(3alleg4)