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Contact Us Post Here to Contact Site Administrators and Moderators How to Post in the The UNIX and Linux Forums Forum Video Tutorial: How to Use Code Tags Post 302559825 by zaxxon on Wednesday 28th of September 2011 09:04:07 AM
Old 09-28-2011
Haha cool, thanks Scott^^
 

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keypressed(3alleg4)                                               Allegro manual                                               keypressed(3alleg4)

NAME
keypressed - Tells if there are keypresses waiting in the input buffer. Allegro game programming library. SYNOPSIS
#include <allegro.h> int keypressed(); DESCRIPTION
Returns TRUE if there are keypresses waiting in the input buffer. You can use this to see if the next call to readkey() is going to block or to simply wait for the user to press a key while you still update the screen possibly drawing some animation. Example: while (!keypressed()) { /* Show cool animated logo. */ } /* So he skipped our title screen. */ SEE ALSO
install_keyboard(3alleg4), readkey(3alleg4), ureadkey(3alleg4), clear_keybuf(3alleg4), simulate_keypress(3alleg4), simulate_ukey- press(3alleg4) Allegro version 4.4.2 keypressed(3alleg4)
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