Hi everyone, i have made a very simple script where it reads the user input and converts the number from celcius to faranheit but instead of running the command and prompting the user for input I want to be able to simply enter a number at the end of the command to run the script.
ex. instead of using ./tempconvert
use ./tempconvert 100
I have googled and looked in my book and can't find out how to do this.
Hi All,
I wish to automate the unix command 'su' through a shell script.
I would like to pass the content of a file as password to 'su' command.
My script is as below,
#! /bin/sh
su userA
while read line
do
rpm -ivh $line
done < pwd.txt
where pwd.txt contains the password of... (6 Replies)
I need to write a bourne shell script (solaris 10) that accepts input from the user. The input will be a command- any command like ls/ pwd/ mv etc. After the input is read, the shell must execute the command supplied by the user.
I know we use read to play with user inputs. Just not sure how to... (2 Replies)
I need help understanding a script I'm modifying which someone else has written. Basically I’m looping through a buffer that holds records fetched from a database query. I need a way to separate the primary key values from other attributes in the result. Heres the code:
BUFF=buffer_file
>... (5 Replies)
Hi All,
Do we know how to read input file within awk script and send output toanother log file. All this needs to be in awk script, not in command line. I am running this awk through crontab.
Cat my.awk
#!/bin/awk -f
function test(var){
some code}
{
}
END
{
print"test code"
} (5 Replies)
Hi,
I want to write a small code in which script changes command line input to some form.
Example
script.sh a1 a2 a3 a4 .....
output should be "a1|a2|a3|....."
Number of inputs in command line can be any variable (2 Replies)
Dear Friends,
I am looking for a shell script to merge input files into one file .. here is my idea:
1st paramter would be outfile file (all input files content)
read all input files and merge them to input param 1
ex: if I pass 6 file names to the script then 1st file name as output file... (4 Replies)
Hello,
I want to use the read command in order to input a keyword from the keyboard.
I then want to use this keyword in a grep command.
How to I input a phrase as a keyword? For example if I use
read keyword
"today is"
and then use grep, I get "No such file or directory" error. (6 Replies)
Team ,
I am trying to write a case condition for database backups.But I am unable to make the script to read input from command line .
while true ;do
read -p "Do You Wish To Take Database Backup ?? " yn
case $yn in
*) echo " YES take backup ";;
*) echo " NO BACKUP " ;;
... (9 Replies)
Hi,
i am working on one automation , for that i have writing one shell program that take user input in "while read line" block. but read command is taking value that is readed by While block.
while read line; do
command 1;
command 2
echo -n "Do you want to continute > "
read rsp... (2 Replies)
Discussion started by: ranvijaidba
2 Replies
LEARN ABOUT OPENSOLARIS
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)