Sponsored Content
Contact Us Post Here to Contact Site Administrators and Moderators How to Post in the The UNIX and Linux Forums Forum Video Tutorial: How to Use Code Tags Post 302558095 by jim mcnamara on Thursday 22nd of September 2011 05:22:21 PM
Old 09-22-2011
This is a top shelf way to provide examples. Well done.

It ought to be required viewing.
These 2 Users Gave Thanks to jim mcnamara For This Post:
 

5 More Discussions You Might Find Interesting

1. Post Here to Contact Site Administrators and Moderators

Tutorial forum?

I got this account a while ago and didn't have much time to try it out. After having had some frustration by posting tutorials regarding various Linux activites of mine in my Slashdot journals, it occurred to me that this forum might be better suited. I know I can probably post in the OS specific... (1 Reply)
Discussion started by: deckard
1 Replies

2. Shell Programming and Scripting

Video Tutorial for sed and awk

Could anyone help me with the link/URL where I can find the Complete Video Tutorial for SED and AWK (1 Reply)
Discussion started by: frintocf
1 Replies

3. Red Hat

nautilus audio/video properties missing tutorial

Since it was a royal pain for me to figure out how to show nautilus audio/video properties I would share this with other people. I KNOW this package does the trick. totem-nautilus This package MAY do the trick. I was reading this. gnome-mplayer-nautilus-1.0.3-1.fc15.x86_64.rpm -... (0 Replies)
Discussion started by: cokedude
0 Replies

4. Web Development

Vue JS 2 Tutorial by The Net Ninja: A Recommended Vue.js Video Tutorial Series

A number of people have asked me how to get started with Vue.js and my reply before today was to Google "Vue.js". That has changed and my recommendation to anyone who wants to learn the fastest growing, easiest to learn and use Vue.js web dev framework is to watch this video tutorial series: ... (0 Replies)
Discussion started by: Neo
0 Replies

5. Programming

Video Tutorial of Linux System Programming with C

Video tutorial of Linux System Programming with C. YouTube - Linux System Programming with C by Indronil Banerjee (1 Reply)
Discussion started by: vectrum
1 Replies
SoGLViewingMatrixElement(3)					       Coin					       SoGLViewingMatrixElement(3)

NAME
SoGLViewingMatrixElement - The SoGLViewingMatrixElement class is used to store the current viewing matrix. The viewing matrix contains the inverse camera coordinate system matrix. The camera coordinate system is built from the field values in the current SoCamera (currently either SoPerspectiveCamera or SoOrthographicCamera) and any transformations prior to the camera in the scene graph. SYNOPSIS
#include <Inventor/elements/SoGLViewingMatrixElement.h> Inherits SoViewingMatrixElement. Public Member Functions virtual void init (SoState *state) FIXME: write doc. virtual void push (SoState *state) virtual void pop (SoState *state, const SoElement *prevTopElement) Static Public Member Functions static SoType getClassTypeId (void) static int getClassStackIndex (void) static void * createInstance (void) static void initClass (void) static uint32_t getNodeId (SoState *const state) static SbMatrix getResetMatrix (SoState *state) Protected Member Functions virtual ~SoGLViewingMatrixElement () virtual void setElt (const SbMatrix &matrix) Additional Inherited Members Detailed Description The SoGLViewingMatrixElement class is used to store the current viewing matrix. The viewing matrix contains the inverse camera coordinate system matrix. The camera coordinate system is built from the field values in the current SoCamera (currently either SoPerspectiveCamera or SoOrthographicCamera) and any transformations prior to the camera in the scene graph. Constructor &; Destructor Documentation SoGLViewingMatrixElement::~SoGLViewingMatrixElement (void) [protected], [virtual] The destructor. Member Function Documentation SoType SoGLViewingMatrixElement::getClassTypeId (void) [static] This static method returns the class type. Reimplemented from SoViewingMatrixElement. int SoGLViewingMatrixElement::getClassStackIndex (void) [static] This static method returns the state stack index for the class. Reimplemented from SoViewingMatrixElement. void * SoGLViewingMatrixElement::createInstance (void) [static] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoViewingMatrixElement. void SoGLViewingMatrixElement::initClass (void) [static] This static method initializes static data for the SoViewingMatrixElement class. Reimplemented from SoViewingMatrixElement. void SoGLViewingMatrixElement::push (SoState *state) [virtual] This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth. Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). Reimplemented from SoElement. void SoGLViewingMatrixElement::pop (SoState *state, const SoElement *prevTopElement) [virtual] This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement. Override this method if you need to copy some state information from the previous top of stack. Reimplemented from SoElement. uint32_t SoGLViewingMatrixElement::getNodeId (SoState *conststate) [static] Returns the node id of the current camera node. This is used by SoGLModelMatrixElement to detect a change in the viewing matrix inside an SoTransformSeparator node. SbMatrix SoGLViewingMatrixElement::getResetMatrix (SoState *state) [static] Returns the matrix that should be used by SoGLModelMatrixElement when the transformation should be reset during traversal (typically when encountering an SoResetTransform node). It is not sufficient to simply load the viewing matrix, since the transformations that were applied before the camera needs to be accounted for. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. Since: Coin 2.0 void SoGLViewingMatrixElement::setElt (const SbMatrix &matrix) [protected], [virtual] Sets the current viewing matrix. Reimplemented from SoViewingMatrixElement. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 SoGLViewingMatrixElement(3)
All times are GMT -4. The time now is 05:11 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy