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Top Forums Shell Programming and Scripting How to attach multiple file to send mail command Post 302557862 by AhmedLakadkutta on Thursday 22nd of September 2011 09:13:57 AM
Old 09-22-2011
How to attach multiple file to send mail command

Hi,
i want color effect on mail as well as multiple attachment.I have code but this code is used for single attachment. I am unable to attach more than one file.Smilie
I want to send two attachments -ahmed.csv and ahmed1.csv .
Sample content:
Code:
<html>
<body>
<b> Hi...</b>
</body>
</html>

Final code:
Code:
#!/usr/bin/ksh
DIR=/appldata/download/mail
export MAILTO="abc@xyz.com"
export SUBJECT="Report"
export BODY="$DIR/sample.html"
export ATTACH="$DIR/ahmed.csv"
export ATTACH1="$DIR/ahmed1.csv"
(
 echo "To: $MAILTO"
 echo "Subject: $SUBJECT"
 echo "MIME-Version: 1.0"
 echo 'Content-Type: multipart/mixed; boundary="-bon"'
 echo
 echo '---BON'
 echo "Content-Type: text/html"
 echo "Content-Disposition: inline"
 cat $BODY
 echo '---BON'
 echo 'Content-Type: application; name="'$(basename $ATTACH)'"'
 echo "Content-Transfer-Encoding: base64"
 echo 'Content-Disposition: attachment; filename="'$(basename $ATTACH)'"'
 uuencode --base64 $ATTACH $(basename $ATTACH)
 echo '---BON--'
) | /usr/sbin/sendmail $MAILTO

 

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GLFRAMEBUFFERTEXTURE(3G)					  [FIXME: manual]					  GLFRAMEBUFFERTEXTURE(3G)

NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); PARAMETERS
target Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER. attachment Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or GL_DEPTH_STENCIL_ATTACHMMENT. texture Specifies the texture object to attach to the framebuffer attachment point named by attachment. level Specifies the mipmap level of texture to attach. layer Specifies the layer of texture to attach. DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens. GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens. GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object. GL_INVALID_VALUE is generated if texture is not zero and layer is negative. GL_INVALID_OPERATION is generated if zero is bound to target. GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture. SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLFRAMEBUFFERTEXTURE(3G)
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