09-14-2011
Nope. no need for sync and eject.
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LEARN ABOUT DEBIAN
gldeletesync
GLDELETESYNC(3G) [FIXME: manual] GLDELETESYNC(3G)
NAME
glDeleteSync - delete a sync object
C SPECIFICATION
void glDeleteSync(GLsync sync);
PARAMETERS
sync
The sync object to be deleted.
DESCRIPTION
glDeleteSync deletes the sync object specified by sync. If the fence command corresponding to the specified sync object has completed, or
if no glWaitSync() or glClientWaitSync() commands are blocking on sync, the object is deleted immediately. Otherwise, sync is flagged for
deletion and will be deleted when it is no longer associated with any fence command and is no longer blocking any glWaitSync() or
glClientWaitSync() command. In either case, after glDeleteSync returns, the name sync is invalid and can no longer be used to refer to the
sync object.
glDeleteSync will silently ignore a sync value of zero.
NOTES
glSync is only supported if the GL version is 3.2 or greater, or if the ARB_sync extension is supported.
ERRORS
GL_INVALID_VALUE is generated if sync is neither zero or the name of a sync object.
SEE ALSO
glFenceSync(), glWaitSync(), glClientWaitSync()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLDELETESYNC(3G)