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Top Forums Shell Programming and Scripting Copy files by automatically creating directories Post 302551593 by sulti on Wednesday 31st of August 2011 03:54:03 AM
Old 08-31-2011
This should do:

Code:
#!/bin/bash

count=`find -name "*.dat" | wc -l`
iterations=$(($count/1000))

for j in $(seq $iterations); do
        dir="dir$j"
        mkdir $dir
        mv $j???.dat $dir
done

I used mv instead of cp... Your call, but mv will be faster and with cp You will double this hundreds of thousands of files...

PS.
Oh, and add following line at the begining, before the loop, to copy the first 1000 files:
Code:
mkdir dir0 && mv ?.dat ??.dat ???.dat dir0/

This User Gave Thanks to sulti For This Post:
 

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load_datafile(3alleg4)						  Allegro manual					    load_datafile(3alleg4)

NAME
load_datafile - Loads a datafile into memory. Allegro game programming library. SYNOPSIS
#include <allegro.h> DATAFILE *load_datafile(const char *filename); DESCRIPTION
Loads a datafile into memory in one go. If the datafile has been encrypted, you must first call packfile_password() to set the appropriate key. If the datafile contains truecolor graphics, you must set the video mode or call set_color_conversion() before loading it. Example: /* Load the resources for our game. */ DATAFILE *dat = load_datafile("game.dat"); if (!dat) abort_on_error("Couldn't load sound resources!"); /* Use resources. */ ... /* Destroy them when we don't need them any more. */ unload_datafile(dat); RETURN VALUE
Returns a pointer to the DATAFILE, or NULL on error. Remember to free this DATAFILE later to avoid memory leaks. SEE ALSO
load_datafile_callback(3alleg4), unload_datafile(3alleg4), load_datafile_object(3alleg4), set_color_conversion(3alleg4), fixup_datafile(3alleg4), packfile_password(3alleg4), find_datafile_object(3alleg4), register_datafile_object(3alleg4), excustom(3alleg4), exdata(3alleg4), exexedat(3alleg4), exgui(3alleg4), exsprite(3alleg4), exunicod(3alleg4) Allegro version 4.4.2 load_datafile(3alleg4)
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