Hello All,
This is a common question that I found lot of results in the forums.
I am trying to use uuencode to attach a file and send email. I have no issues sending email, but not able to attach any files using sendmail.
Is uuencode part of sendmail or does 'uuencode' utility need to be... (1 Reply)
Hello
My script is to email a textfile(abc) in unix. I open abc.txt using window notepad. All the "Enter Key"(line break) are found missed. However, it is no problem using window wordpad.
uuencode abc abc.txt | mailx -s "Email Subject" someone@email.com
How can I adjust the above command... (1 Reply)
Hi,
I have a syntax for mail attachment as
$EMAIL "Wrapper $wrapper_script_name has failed" " $wrapper_script_name has Failed " $failed_email_address
and $EMAIL is as below
MSGSub=${1}
MSGText=${2}
RMAIL=${3}
#set LANG=''
export LANG=''
echo "${MSGSub}" | mailx -s "${MSGText}" ... (1 Reply)
hi..
Could somebody help me how to sent an attachment using sendmail command and the content is HTML format ?.
Below is my code to sent the email as HTML but i do not know how to sent the attachment, please help me
To: "BAHARIN HASAN"<baharin.hasan@gmail.com>
from: "DATAONE SDN... (4 Replies)
Hi,
I'm facing a problem in mailing attachments using uuencode in mailx.
I got to attach a couple of flatfiles. I'm able to attach and mail the files successfully.
But there is a problem in the format of the flatfiles when they are received as an attachemnt.
For Example :
Consider... (0 Replies)
Hello,
I have a script which is sending an html file as an attachment.
#!/usr/bin/ksh
export MAILTO="user@company.com"
export CONTENT="/usr/tmp/file.html"
export SUBJECT="EmailSubject"
(
echo "Subject: $SUBJECT"
echo "MIME-Version: 1.0"
echo "Content-Type: text/html"
echo... (0 Replies)
I am attempting to write a script where I can pass in parameters ( to , from, the location of a pdf attachment ) and send an email that has HTML for the body content and a PDF as an attachment.
I have failed to achieve this with sendmail and mutt. I recently found this.
If there are any... (2 Replies)
Hi All,
I need a syntax for mailing in unix by using html code file output as body and along with attachment (without using mutt command)
HTML code file : html1.txt
Attachment : attach1.txt
I was using the below codes but they are not working.
( cat html1.txt ; uuencode attach1.txt... (4 Replies)
Hi - How would you read in the attachment from your unix mail account? The attachment is in BASE64 so I need to isolate those lines so I can convert them. The number of lines varies from a few to a few hundred. To complicate matters, the mail box gets non related emails I want to ignore. The lines... (3 Replies)
Heyy,
any help would be grateful....
LOOKING FOR THE WAYS TO SEND AN EMAIL WITH ATTACHMENT & HTML TABLES IN BODY THROUGH SHELL SCRIPT (LINUX)..NOT SURE, IF WE HAVE ANY INBUILT HTML TAG OR UNIX COMMAND TO SEND THE ATTACHMENTS. KINDLY HELP
below is small script posted for our understanding..... (2 Replies)
Discussion started by: Harsha Vardhan
2 Replies
LEARN ABOUT MOJAVE
glframebuffertexturelayer
GLFRAMEBUFFERTEXTURE(3G) OpenGL 3.3 GLFRAMEBUFFERTEXTURE(3G)NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer
C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
PARAMETERS
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is
equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT
or GL_DEPTH_STENCIL_ATTACHMMENT.
texture
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
level
Specifies the mipmap level of texture to attach.
layer
Specifies the layer of texture to attach.
DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is
attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the
name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture.
NOTES
glFramebufferTextureLayer is available only if the GL version is 3.2 or greater.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.
GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object.
GL_INVALID_VALUE is generated if texture is not zero and layer is negative.
GL_INVALID_OPERATION is generated if zero is bound to target.
GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLFRAMEBUFFERTEXTURE(3G)