07-26-2011
Original SAN to a New Solaris Server: Corrupt Label
I've seen several posts that are similar to what I'm trying to do but no dice. I have a server (SunFire V215) that went belly up. I've set up a new one. I'm getting a corrupt label: wrong magic number error. Everything I'm seeing says label the drives, but if I do I'm afraid I'll lose the data I'm trying to recover from the disk array (VTrak e610f).
All I'd like to do is get the information from the Disk array. I'm unable to get to it to even get the IP address from it, was not here when that was established and I don't know how it's configured. Any assistance or feedback or even a link to a thread I may have missed would be greatly appreciated.
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LEARN ABOUT CENTOS
glgetobjectlabel
GLGETOBJECTLABEL(3G) OpenGL Manual GLGETOBJECTLABEL(3G)
NAME
glGetObjectLabel - retrieve the label of a named object identified within a namespace
C SPECIFICATION
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bifSize, GLsizei * length, char * label);
PARAMETERS
identifier
The namespace from which the name of the object is allocated.
name
The name of the object whose label to retrieve.
bufSize
The length of the buffer whose address is in label.
length
The address of a variable to receive the length of the object label.
label
The address of a string that will receive the object label.
DESCRIPTION
glGetObjectLabel retrieves the label of the object identified by name within the namespace given by identifier. identifier must be one of
GL_BUFFER, GL_SHADER, GL_PROGRAM, GL_VERTEX_ARRAY, GL_QUERY, GL_PROGRAM_PIPELINE, GL_TRANSFORM_FEEDBACK, GL_SAMPLER, GL_TEXTURE,
GL_RENDERBUFFER, GL_FRAMEBUFFER, to indicate the namespace containing the names of buffers, shaders, programs, vertex array objects, query
objects, program pipelines, transform feedback objects, samplers, textures, renderbuffers and frame buffers, respectively.
label is the address of a string that will be used to store the object label. bufSize specifies the number of characters in the array
identified by label. length contains the address of a variable which will receive the the number of characters in the object label. If
length is NULL, then it is ignored and no data is written. Likewise, if label is NULL, or if bufSize is zero then no data is written to
label.
ERRORS
GL_INVALID_ENUM is generated if identifier is not one of the accepted object types.
GL_INVALID_OPERATION is generated if name is not the name of an existing object of the type specified by identifier.
GL_INVALID_VALUE is generated if bufSize is zero.
If not NULL, length and label should be addresses to which the client has write access, otherwise undefined behavior, including process
termination may occur.
ASSOCIATED GETS
glGet() with argument GL_MAX_LABEL_LENGTH.
SEE ALSO
glPushDebugGroup(), glPopDebugGroup(), glObjectLabel(), glGetObjectPtrLabel().
COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLGETOBJECTLABEL(3G)