Just out of curiosity, I see a lot of people here use Linux IPTables as their firewall.
Anyone here use something else like OpenBSD PF or *BSD IPF, IPFW?
I'm quite fond of OpenBSD and their Packet Filters. I find their syntax much easier to manage and from my personal experience, I find them... (5 Replies)
Would it be possible to restrict access to internet pages in the following way?
A machine:
IP = 128.1.17.123
Only pages from domains of the type "go.jp" and "ne.jp" are viewable. All others are not viewable or only partly viewable.
B machine:
IP = 128.1.17.146
Regardless of the domain... (4 Replies)
ON A LINUX NETWORK, HOW DO I ASSIGN IP ADDRESSES TO OTHER TERMINALS AND AFTER THAT HOW I CAN DENY/GRANT ACCESS TO TERMINALS ON A LAN TO MY TERMINAL.PLEASE SPECIFY THE EXACT COMMANDS.kINDLY HELP ME (3 Replies)
I have a PC with KUBUNTU installed on it and with 2NIC's on it (two PCI network 100Mbit cards). I want to use it as a server packet router and firewall between two computers with windows installed on them, each of this computer being connected to one different card on the KUBUNTU server. The... (1 Reply)
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
produce a report containing an iptable firewall definition for a system requproduce a report containing an... (0 Replies)
Hey Guys,
I am looking for a good firewall software to implement in medium/large office, with at least 150 users.
I was hopping you guys could help me on this one.
Regards, (4 Replies)
Discussion started by: andrevicente
4 Replies
LEARN ABOUT DEBIAN
glgetattachedshaders
GLGETATTACHEDSHADERS(3G) [FIXME: manual] GLGETATTACHEDSHADERS(3G)NAME
glGetAttachedShaders - Returns the handles of the shader objects attached to a program object
C SPECIFICATION
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
PARAMETERS
program
Specifies the program object to be queried.
maxCount
Specifies the size of the array for storing the returned object names.
count
Returns the number of names actually returned in objects.
shaders
Specifies an array that is used to return the names of attached shader objects.
DESCRIPTION
glGetAttachedShaders returns the names of the shader objects attached to program. The names of shader objects that are attached to program
will be returned in shaders. The actual number of shader names written into shaders is returned in count. If no shader objects are
attached to program, count is set to 0. The maximum number of shader names that may be returned in shaders is specified by maxCount.
If the number of names actually returned is not required (for instance, if it has just been obtained by calling glGetProgram()), a value of
NULL may be passed for count. If no shader objects are attached to program, a value of 0 will be returned in count. The actual number of
attached shaders can be obtained by calling glGetProgram() with the value GL_ATTACHED_SHADERS.
ERRORS
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_VALUE is generated if maxCount is less than 0.
ASSOCIATED GETS
glGetProgram() with argument GL_ATTACHED_SHADERS
glIsProgram()
SEE ALSO
glAttachShader(), glDetachShader() .
.SH "COPYRIGHT"
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLGETATTACHEDSHADERS(3G)