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Full Discussion: Endangered Freedom ?
The Lounge What is on Your Mind? Endangered Freedom ? Post 302534301 by bakunin on Monday 27th of June 2011 11:18:47 AM
Old 06-27-2011
Quote:
Originally Posted by ctsgnb
I like the Dalai Lama approach of money : money for company should be seen as food for human body : a necessary condition to survive but not an aim.
Quite frankly, i doubt that this will ever be more than a phantasy.

Any system based on specific rules will converge to some homeostasis. This state will be the best-possible optimum of its rule-imposed goals. Example: if the goal of the game of chess would be to capture as much material from the opponent as possible players would find (and optimize) ways to do so. If the rules are would be reversed like in Antichess - Wikipedia, the free encyclopedia then the style of playing would adapt to optimally achieve this goal. In both cases any outside considerations apart from pursuing these goals will not apply in what move is considered better or worse.

If someone would ask the players to play in a "more esthetically pleasing way" or something such they would probably answer that the only ruling measure is the goal they are going for.

The same is true for the economic system: it is designed to be driven by the maximum profit - not on the company level but on a very fundamental level. To ask a company to not maximize the profit but to maximize something else is like asking a chess player to select his moves not based on what maximally advances his goals but something else. A chessplayer selecting his moves based on something else than mating the opponent king is likely to fail against an opponent who indeed does so. The same way a company not maximizing its profit (the goal of the economy system) but something else is destined to fail too.

By the way: this, in effect, is what Karl Marx "Das Kapital" is about. What the rules of the economic system are and what the "rules" derived from these rules are (to once again use the chess analogy: what the best methods to play is.) It doesn't matter if Marx' explanation is correct, wrong or partly correct - at least it is a scientific approach and is criticizable scientifically. This isn't true for the "Dalai Lama approach" which is just a nice-sounding phrase which amounts to something like asking for snow on a warm and sunny day. Anybody knowledgeable of how the weather works knows that this is - ultimately because of how physics works - impossible.

The base line is: if you want to change the way things are produced and consumed (the economic system) you have to change the goals of this economic system, which will in turn change the whole system completely! You can't just change one part of the puzzle without changing every other part as well. This means the change will be a political one and it will change every other part of how society works too.

bakunin
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PRBOOM-GAME-SERVER(6)						   Games Manual 					     PRBOOM-GAME-SERVER(6)

NAME
prboom-game-server - Server for network games of PrBoom. SYNOPSIS
prboom-game-server [ -adfnrv ] [ -e epis ] [ -l level ] [ -t ticdup ] [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ] [ -c conffile- name ] [ -w wadname[,dl_url ]] DESCRIPTION
PrBoom is a version of the 3D shoot'em'up Doom, originally by id software. It includes, amongst other things, the ability to play with several players connected by a tcp/ip network. prboom-game-server is the `server', that is the program that passes data between the differ- ent players in the game. To start a network game (often abbreviated to `netgame'), first the server is started. prboom-game-server accepts various parameters to control the type of game (the skill level, number of players, level to play, optional WAD file(s) to load, etc). Then each player that wishes to participate runs prboom -net hostname, where hostname is the name of the machine on which the server is running. Each copy of prboom retrieves information about the game from the server, and when the specified number of players have joined, the game begins. Options -N players Specifies the number of players in the game (default 2). The server will wait for this many players to join before starting the game. -e epis The episode to play (default 1). Unless you are playing Doom 1 or Ultimate Doom, and wish to play one of the later episodes, you do not need to change this. -l level The level to play (default 1). -s skill Specify the skill level to play (1-5). -d Set game mode to (old) deathmatch (default is cooperative). See the original Doom docs for information about the different network game modes. -a Set game mode to `altdeath' (v2 deathmatch) (default is cooperative). See the original Doom docs for information about the different network game modes. -f Select fast mode (monsters move faster). -n Selects nomonsters mode, i.e. there are no monsters in the game. -r Respawn mode. If you don't know what this is, you don't want to ;-). -c conffilename Specifies a configuration file to read which sets parameters for the game. This is in the same format as the PrBoom configuration file (in fact, you can ask it to read your normal PrBoom configuration file if you want). Only certain settings are acknowledged: default_skill, default_compatibility_level, the compatibility options and some of the game settings (use -v to have the server print the options as it recognises them). -w wadname[,dl_url] Specifies a WAD file to play. This is added to the internal list that the server keeps. When a client connects, the server sends the list of WADs; PrBoom will then add this to the list of WADs specified on its command line. Optionally, an url to the file can be given too; if when PrBoom connects it cannot find the named WAD, it will attempt to retrieve the file from the given url, extracting it if necessary. See prboom(1) for information about the supported url types and compression formats. -t ticdup Reserved. -x xtics This causes extra information to be sent with each network packet; this will help on networks with high packet loss, but will use more bandwidth. -p port Tells prboom-game-server what port number to communicate via (default 5030). Note that if you change this from the default, then all the clients will also need to specify this number when they try to connect (the default programmed into prboom is also 5030). -v Increases verbosity level; causes more diagnostics to be printed, the more times -v is specified. More Information prboom(6), boom.cfg(5) For more information, see the README that came with PrBoom. Doom is a registered trademark of id software (http://www.idsoftware.com/). Author See the file AUTHORS included with the PrBoom distribution. This man page was written by Colin Phipps (cph@moria.org.uk). local PRBOOM-GAME-SERVER(6)
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