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Top Forums Shell Programming and Scripting Help scripting to start, check, and restart processes Post 302532979 by neutronscott on Thursday 23rd of June 2011 09:50:18 AM
Old 06-23-2011
Quote:
Originally Posted by MacG32
Thank you very much neutronscott for your help, this has worked like a charm. Looks like I was way off. Thanks again. Smilie
There's just many different ways it can be solved. Instead of keeping a PID file (my original trial) I just ask screen if the session is running. It makes it so elegant, eh? Smilie

Thanks for the Thanks! Smilie

---------- Post updated 06-23-11 at 09:50 AM ---------- Previous update was 06-22-11 at 02:13 PM ----------

Oh man, I couldn't sleep last night because I was thinking I didn't test all cases. So first thing today I run 'chkscreen' while attached to 'server1' session and I was right. bug Smilie

Sorry. Using '-r' checks if there is a session you can attach to, which is false if you're already attached.

So change

Code:
# does the session exist?
screen -r $SESSION -ls -q 2>&1 >/dev/null

to read

Code:
# does the session exist?
screen -S $SESSION -ls -q 2>&1 >/dev/null

And it shouldn't start extra servers when you're viewing the screen anymore. Sorry.
This User Gave Thanks to neutronscott For This Post:
 

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DMXChangeScreensAttributes(3X)											    DMXChangeScreensAttributes(3X)

NAME
DMXChangeScreensAttributes - change back-end screen attributes SYNOPSIS
#include <X11/extensions/dmxext.h> int DMXChangeScreensAttributes(Display *dpy, int screen_count, int *screens, int mask_count, unsigned int *masks, DMXScreenAttributes *attr, int *error_screen); DESCRIPTION
DMXChangeScreensAttributes() changes the geometries and positions of the DMX screen and DMX root windows on the back-end X servers. screen_count specifies the number of screens to be changed. For each screen, the screen number is placed in screens, an attribute mask is placed in masks, and a DMXScreenAttributes structure is included in attr. An explanation of the DMXScreenAttributes structure is given in DMXGetScreenAttributes(3X). The values that are used to compute each value in masks are as follows DMXScreenWindowWidth DMXScreenWindowHeight DMXScreenWindowXoffset DMXScreenWindowYoffset DMXRootWindowWidth DMXRootWindowHeight DMXRootWindowXoffset DMXRootWindowYoffset DMXRootWindowXorigin DMXRootWindowYorigin In general, mask_count should be equal to screen_count. However, as a convenience, mask_count may be less than screen_count, and the last entry in masks will then be used for all of the remaining screens. For example, this allows identical changes to be made to several screens using only one mask. RETURN VALUE
On success, 0 is returned. Otherwise, error_screen is set to the value of the first screen in the list that caused the error and a non- zero value is returned. If screen_count or mask_count is less than 1, or if any of the attribute values are not within the appropriate bounding boxes, DmxBadValue is returned. If a protocol error occurs, DmxBadReply is returned. DMXChangeScreensAttributes() can generate BadLength (if the data provided does not match the data implicitly required by the screen_count and mask_count values), BadValue (if the values in screens are not valid), and BadAlloc errors. SEE ALSO
DMXGetScreenCount(3X), DMXGetScreenAttributes(3X), DMX(3X), Xdmx(1) X Version 11 libdmx 1.0.2 DMXChangeScreensAttributes(3X)
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