06-08-2011
10 More Discussions You Might Find Interesting
1. Filesystems, Disks and Memory
I am using SCO Unixware 2.1 & some PC clients are connected, suddenly one message appearslike :
UX:strintercept error: dropping message
this message starts coming repeatedly & agtre some time system hangs.I had to reset the system & now the problem is not there.Please suggest, why this is... (0 Replies)
Discussion started by: paprch
0 Replies
2. IP Networking
I changed the IP whit Ifconfig and I used ping to test the conetions the conection is rigth on my LAN (NetA)
But, I have two networks for example:
NetA route to NetB and vicevers
On NetB ping to any machine on NetA, it is respons successfully. but I ping to UNIX server no respons.
I... (1 Reply)
Discussion started by: lmena
1 Replies
3. UNIX for Advanced & Expert Users
I have a Unixware OS and a HP Business Inkjet printer. I am unable to print from Unixware in landscape mode. I have tried filters and have failed every time. Any advice would be greatly appreciated. (6 Replies)
Discussion started by: sb4best
6 Replies
4. SCO
Hello,
I am having performance problem when , i ported a c code from Unixware 2.1 to Unixware 7.0.0.
My program establishes a synchornous connection with the client in a windows OS and then sends and receives messsages using the recv and send calls.
What i hyave noticed is that after a... (0 Replies)
Discussion started by: Amith
0 Replies
5. UNIX for Dummies Questions & Answers
msg:
vfs_mountroot:cannot mount root
%%%%%%
system don't start (0 Replies)
Discussion started by: hushboy
0 Replies
6. SCO
High,
I have a simulator application running on unixware 2.1, there are no original installation CDs for the application. is it possible to copy directories and configuration files, related to the installed application, from unixware 2.1 to other system running Unixware 7.1.1 (replacing Unixware... (0 Replies)
Discussion started by: fareedah
0 Replies
7. SCO
Hi,
I need help for SCO UNIXWARE 7.1.0.
During booting it is detecting the network card (Intel PRO 100B /100+) but it is giving error : "UX:S69inet:error".
Hence network is not getting up.
I have tried with another network card (D-Link DFE 538TX) but unable to get the proper driver for the... (1 Reply)
Discussion started by: hcl.rajat
1 Replies
8. SCO
Hi all,
I recently re-installed a Unixware 7.1.1 system for a customer. It installed correctly, I can ping the server but I cannot telnet to it. I did check and telnetd is running. Am i missing something in the config?
thanks for any help (0 Replies)
Discussion started by: RDP
0 Replies
9. SCO
Hi all,
I'm reinstalling unixware 7.1.0 on another machine for a customer that will replace the existing machine that is now in use. When i go to start the install the second floppy is not recognized. These are the original sco floppies.
I have recreated the boot floppies from the... (3 Replies)
Discussion started by: RDP
3 Replies
10. News, Links, Events and Announcements
So, I was browsing groklaw.net, and I was surprised to read that Pamela Jones was reading the copyright notices in the UnixWare 7.1.1 source code files...
Groklaw - Santa Cruz Listed Novell as Owning the Copyrights in 1999
How can that be? Are the UnixWare 7.1.1 sources available to the... (1 Reply)
Discussion started by: pepinox
1 Replies
LEARN ABOUT DEBIAN
glshaderbinary
GLSHADERBINARY(3G) [FIXME: manual] GLSHADERBINARY(3G)
NAME
glShaderBinary - load pre-compiled shader binaries
C SPECIFICATION
void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
PARAMETERS
count
Specifies the number of shader object handles contained in shaders.
shaders
Specifies the address of an array of shader handles into which to load pre-compiled shader binaries.
binaryFormat
Specifies the format of the shader binaries contained in binary.
binary
Specifies the address of an array of bytes containing pre-compiled binary shader code.
length
Specifies the length of the array whose address is given in binary.
DESCRIPTION
glShaderBinary loads pre-compiled shader binary code into the count shader objects whose handles are given in shaders. binary points to
length bytes of binary shader code stored in client memory. binaryFormat specifies the format of the pre-compiled code.
The binary image contained in binary will be decoded according to the extension specification defining the specified binaryFormat token.
OpenGL does not define any specific binary formats, but it does provide a mechanism to obtain token vaues for such formats provided by such
extensions.
Depending on the types of the shader objects in shaders, glShaderBinary will individually load binary vertex or fragment shaders, or load
an executable binary that contains an optimized pair of vertex and fragment shaders stored in the same binary.
ERRORS
GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same shader object.
GL_INVALID_ENUM is generated if binaryFormat is not an accepted value.
GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat.
ASSOCIATED GETS
glGet() with parameter GL_NUM_SHADER_BINARY_FORMATS.
glGet() with parameter GL_SHADER_BINARY_FORMATS.
SEE ALSO
glGetProgram(), glGetProgramBinary(), glProgramBinary()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLSHADERBINARY(3G)