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Top Forums UNIX for Dummies Questions & Answers Difference between windows and Unix Post 302528699 by cjcox on Tuesday 7th of June 2011 06:22:05 PM
Old 06-07-2011
Unix was designed as a multi-user, multi-tasking operating system. Windows, initially, was not really designed for this.. and still carries some poor design choices even after recognizing the need for handling multiple users and tasks. Windows attempt at handling multiple users was to create the idea of required client OS installations in addition to what they called a server OS installation. And this is still their primary model for handling multiple users. With Unix, there doesn't have to be any distinction of client vs. server, which is useful when you consider the cost of Windows CALs.

Because Unix systems are simply general purpose multi-user, multi-tasking entities, Unix can be made into pretty much anything (there isn't a hard paradigm that is difficult to thwart with Unix... the whole client/server model of Windows can be VERY limiting).

Unix tends to focus on the idea of processes and files as the core. Windows core consists of a set of API's that cover many very specific areas. The flexibility of Unix is in the elegant simplicity of its model. True, you can make a very insecure Unix platform, but unlike Windows, you can also make a very secure platform as well. The Windows core consists of legacy APIs, redundant APIs, deprecated APIs and the ever growing set of new APIs... and since it's an API driven model, there are lots of security issues... arguably, it's not fixable.

There are even more elegant solutions out there than Unix... but just the few good design choices made early on have allowed Unix (and even Linux) to stand the test of time.

Unix can be used to make small footprint appliances (e.g. even mobile phone devices... many of which are Linux based). Windows required a whole DIFFERENT OS and API stack to support small footprint appliances, and indeed, even so, there are many choices even in that space (WinCE, Windows Mobile, etc.)... all different, all unique... and it multiplies the security issues that have to be taken into account.

Unix, simple design, flexible OS, a gazillion possibilities.

Windows, complex design, insecure and risky, limited possibilities (by design).

Just my two cents... I specialize in Unix/Linux + Windows integration...
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UNTITLED
LOCAL UNTITLED NAME
glutInitDisplayMode -- Set the window creation display mode. LIBRARY
OpenGLUT - window SYNOPSIS
#include <openglut.h> void glutInitDisplayMode(unsigned int displayMode); PARAMETERS
displayMode Requested display mode bitmask. DESCRIPTION
glutInitDisplayMode() allows you to control the mode for subsequent OpenGLUT windows. Allowable displayMode is a combination of: - GLUT_RGB Red, green, blue framebuffer. - GLUT_RGBA Red, green, blue, alpha framebuffer. - GLUT_INDEX Indexed color framebuffer. - GLUT_SINGLE Single-buffered mode. - GLUT_DOUBLE Double-buffered mode. - GLUT_ACCUM Accumulation buffer. - GLUT_ALPHA Alpha channel. - GLUT_DEPTH Depth buffering. - GLUT_STENCIL Stencil buffering. - GLUT_MULTISAMPLE Multisampling mode. (not always available) - GLUT_STEREO Left and right framebuffers. - GLUT_LUMINANCE Greyscale color mode. Additionally, the following experimental features are implemented: - GLUT_OFFSCREEN Offscreen windows are very much like onscreen windows that have been dragged off of the edge of the screen. The biggest issue is that off- screen windows do not support subwindows. Other than that, onscreen windows that are dragged off of the edge may not store graphics that you render (while GLUT_OFFSCREEN windows do), and there is no way to drag an offscreen window onscreen for user interaction. - GLUT_BORDERLESS Borderless windows are very experimental, and their precise behavior is not set in stone. See also glutCreateMenuWindow(). The following are defaults : - GLUT_RGB - GLUT_SINGLE CAVEATS
Some display mode features were introduced by OpenGLUT. Not all features or combinations of features are valid for all platforms. There is no way to change the display mode of an open window. BUGS
GLUT_OFFSCREEN windows do not work with nVidia cards/drivers. (Both Win32 and X11) GLUT_BORDERLESS seems to vary by the window manager on X11, though twm (for example) performs very similarly to WIN32. But KDE's window manager (for example) does not let you send keystrokes to borderless windows without OpenGLUT hacks. SEE ALSO
glutCreateMenuWindow(3) glutInit(3) glutInitWindowSize(3) glutInitWindowPosition(3) glutInitDisplayString(3) glutSwapBuffers(3) Epoch
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