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Top Forums UNIX for Dummies Questions & Answers Difference between windows and Unix Post 302528699 by cjcox on Tuesday 7th of June 2011 06:22:05 PM
Old 06-07-2011
Unix was designed as a multi-user, multi-tasking operating system. Windows, initially, was not really designed for this.. and still carries some poor design choices even after recognizing the need for handling multiple users and tasks. Windows attempt at handling multiple users was to create the idea of required client OS installations in addition to what they called a server OS installation. And this is still their primary model for handling multiple users. With Unix, there doesn't have to be any distinction of client vs. server, which is useful when you consider the cost of Windows CALs.

Because Unix systems are simply general purpose multi-user, multi-tasking entities, Unix can be made into pretty much anything (there isn't a hard paradigm that is difficult to thwart with Unix... the whole client/server model of Windows can be VERY limiting).

Unix tends to focus on the idea of processes and files as the core. Windows core consists of a set of API's that cover many very specific areas. The flexibility of Unix is in the elegant simplicity of its model. True, you can make a very insecure Unix platform, but unlike Windows, you can also make a very secure platform as well. The Windows core consists of legacy APIs, redundant APIs, deprecated APIs and the ever growing set of new APIs... and since it's an API driven model, there are lots of security issues... arguably, it's not fixable.

There are even more elegant solutions out there than Unix... but just the few good design choices made early on have allowed Unix (and even Linux) to stand the test of time.

Unix can be used to make small footprint appliances (e.g. even mobile phone devices... many of which are Linux based). Windows required a whole DIFFERENT OS and API stack to support small footprint appliances, and indeed, even so, there are many choices even in that space (WinCE, Windows Mobile, etc.)... all different, all unique... and it multiplies the security issues that have to be taken into account.

Unix, simple design, flexible OS, a gazillion possibilities.

Windows, complex design, insecure and risky, limited possibilities (by design).

Just my two cents... I specialize in Unix/Linux + Windows integration...
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os_type(3alleg4)						  Allegro manual						  os_type(3alleg4)

NAME
os_type - Stores the detected type of the OS. Allegro game programming library. SYNOPSIS
#include <allegro.h> extern int os_type; DESCRIPTION
Set by allegro_init() to one of the values: OSTYPE_UNKNOWN - unknown, or regular MSDOS OSTYPE_WIN3 - Windows 3.1 or earlier OSTYPE_WIN95 - Windows 95 OSTYPE_WIN98 - Windows 98 OSTYPE_WINME - Windows ME OSTYPE_WINNT - Windows NT OSTYPE_WIN2000 - Windows 2000 OSTYPE_WINXP - Windows XP OSTYPE_WIN2003 - Windows 2003 OSTYPE_WINVISTA - Windows Vista OSTYPE_OS2 - OS/2 OSTYPE_WARP - OS/2 Warp 3 OSTYPE_DOSEMU - Linux DOSEMU OSTYPE_OPENDOS - Caldera OpenDOS OSTYPE_LINUX - Linux OSTYPE_SUNOS - SunOS/Solaris OSTYPE_FREEBSD - FreeBSD OSTYPE_NETBSD - NetBSD OSTYPE_IRIX - IRIX OSTYPE_DARWIN - Darwin OSTYPE_QNX - QNX OSTYPE_UNIX - Unknown Unix variant OSTYPE_BEOS - BeOS OSTYPE_MACOS - MacOS OSTYPE_MACOSX - MacOS X SEE ALSO
allegro_init(3alleg4), os_version(3alleg4), os_multitasking(3alleg4) Allegro version 4.4.2 os_type(3alleg4)
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