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Operating Systems Linux Ubuntu How to convert full data matrix to linearised left data matrix? Post 302527316 by evoll on Friday 3rd of June 2011 05:03:21 AM
Old 06-03-2011
How to convert full data matrix to linearised left data matrix?

Hi all,

Is there a way to convert full data matrix to linearised left data matrix?


e.g full data matrix


Code:
      Bh1 Bh2 Bh3 Bh4 Bh5 Bh6 Bh7
Bh1 0   0.241058    0.236129    0.244397    0.237479    0.240767    0.245245
Bh2 0.241058    0   0.240594    0.241931    0.241975    0.236266    0.239739
Bh3 0.236129    0.240594    0   0.24126 0.240514    0.237112    0.246041
Bh4 0.244397    0.241931    0.24126 0   0.245298    0.243085    0.248259
Bh5 0.237479    0.241975    0.240514    0.245298    0   0.241861    0.244328
Bh6 0.240767    0.236266    0.237112    0.243085    0.241861    0   0.241861
Bh7 0.245245    0.239739    0.246041    0.248259    0.244328    0.241861    0


linearized left data matrix


Code:

      Bh1 Bh2 Bh3 Bh4 Bh5 Bh6 Bh7
Bh1 0                       
Bh2 0.241058    0                   
Bh3 0.236129    0.240594    0               
Bh4 0.244397    0.241931    0.24126 0           
Bh5 0.237479    0.241975    0.240514    0.245298    0       
Bh6 0.240767    0.236266    0.237112    0.243085    0.241861    0   
Bh7 0.245245    0.239739    0.246041    0.248259    0.244328    0.241861    0


thanks
 

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GLMATRIXMODE(3G)														  GLMATRIXMODE(3G)

NAME
glMatrixMode - specify which matrix is the current matrix C SPECIFICATION
void glMatrixMode( GLenum mode ) PARAMETERS
mode Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the GL_ARB_imaging extension is supported, GL_COLOR is also accepted. DESCRIPTION
glMatrixMode sets the current matrix mode. mode can assume one of four values: GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack. GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack. GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack. GL_COLOR Applies subsequent matrix operations to the color matrix stack. To find out which matrix stack is currently the target of all matrix operations, call glGet with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE SEE ALSO
glLoadMatrix, glPushMatrix GLMATRIXMODE(3G)
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