05-27-2011
5 More Discussions You Might Find Interesting
1. UNIX for Dummies Questions & Answers
Redhat 9
I want to change my default text editor from vi to pico.
When I look in the .bash_profile or .bashrc I do not see the EDITOR variable. So how do I change the default permanently? (1 Reply)
Discussion started by: Tony Empire
1 Replies
2. UNIX for Dummies Questions & Answers
Hi,
I knw its a silly question, but am a newbie to 'vi' editor. I'm forced to use this, hence kindly help me with this question.
How can i paste a chunk 'copied from' a different editor(gedit) in 'vi editor'?
As i see, p & P options does work only within 'vi'. (10 Replies)
Discussion started by: harishmitty
10 Replies
3. Shell Programming and Scripting
Hi All,
I am running a script , working very fine on cmd prompt. The problem is that when I open do crontab -e even after setting editor to vi by
set EDITOR=vi it does not open a vi editor , rather it do as below.....
/////////////////////////////////////////////////////
$ set... (6 Replies)
Discussion started by: aarora_98
6 Replies
4. Shell Programming and Scripting
Hi all
i am forced to use tcsh at work but i want to use zsh, so i have added this to my .cshrc
if (! $?STARTTCSH) then
if ("$tty" != "" && -x /bin/zsh) exec /bin/zsh
exit
endif
but this now stopped me going back to tcsh if i need to, is there a way to do this, i would... (7 Replies)
Discussion started by: ab52
7 Replies
5. Solaris
Hi,
sorry if something similar has already asked.
But I am interested how to change default text editor on Unix Solaris?
When I open File Manager -> Edit -> Properties.. -> Category (Advanced Settings) -> Default Editor (Other)
I have something like:
shelltool sh -c "sleep 3; vi $FILE"... (13 Replies)
Discussion started by: spuzh
13 Replies
LEARN ABOUT CENTOS
gldispatchcompute
GLDISPATCHCOMPUTE(3G) OpenGL Manual GLDISPATCHCOMPUTE(3G)
NAME
glDispatchCompute - launch one or more compute work groups
C SPECIFICATION
void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
PARAMETERS
num_groups_x
The number of work groups to be launched in the X dimension.
num_groups_y
The number of work groups to be launched in the Y dimension.
num_groups_z
The number of work groups to be launched in the Z dimension.
DESCRIPTION
glDispatchCompute launches one or more compute work groups. Each work group is processed by the active program object for the compute
shader stage. While the individual shader invocations within a work group are executed as a unit, work groups are executed completely
independently and in unspecified order. num_groups_x, num_groups_y and num_groups_z specify the number of local work groups that will be
dispatched in the X, Y and Z dimensions, respectively.
ERRORS
GL_INVALID_OPERATION is generated if there is no active program for the compute shader stage.
GL_INVALID_VALUE is generated if any of num_groups_x, num_groups_y, or num_groups_z is greater than or equal to the maximum work-group
count for the corresponding dimension.
ASSOCIATED GETS
glGet() with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT
SEE ALSO
glDispatchComputeIndirect().
COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLDISPATCHCOMPUTE(3G)