Sponsored Content
Top Forums UNIX for Dummies Questions & Answers what is the advantage of unix sockets? Post 302525367 by DGPickett on Thursday 26th of May 2011 12:55:41 PM
Old 05-26-2011
TCP and UDP are different facilities under IP, but UNIX sockets are local to the host and simpler, like pipes.

TCP creates a reliable one on one session between a client and server, with full duplex streams of data.

UDP is a user-level packet facility, without 'reliability' but with broadcast and mixed correspondent capability as well as a 'connection' facility, just a fd with a filter and default correspondent. For instance, DNS uses UDP, and a DNS server sits there receiving packets, and for every packet in, makes a packet out. The packet in may be a request for local data, a request for remote data or a response to a past inquiry sent by this server to other DNS servers. The server sends a response to the inquiry, or if tasked with recursion, an inquiry for the inquiry. For responses, the server sends them on to the requestor and caches them locally. The server does all this with one not-connected UDP socket.
 

7 More Discussions You Might Find Interesting

1. UNIX for Dummies Questions & Answers

Does automount have an advantage over hard mount?

? (1 Reply)
Discussion started by: 98_1LE
1 Replies

2. HP-UX

fd passing between Independent processes using unix domain sockets

Hi, I am having some error handling issues with and fd passed between Independent processes using unix domain sockets (On HPUX). Here is the scnerio ================= Step 1: TPC/Client (connect()) ---Connects to ------TCP/Server(Gateway) (server gets fd) Step 2: ... (2 Replies)
Discussion started by: Debasisb2002
2 Replies

3. UNIX for Advanced & Expert Users

UNIX Message Queues vs. Sockets

If I use sockets for IPC, and can easily distribute my applications. UNIX Message Queues are local to the processor. As I understand it, Message Queues still incur system call overhead, just like socket calls. What advantage does a UNIX Message Queue provide versus a TCP or UDP Socket,... (2 Replies)
Discussion started by: zen29sky
2 Replies

4. UNIX for Advanced & Expert Users

UNIX domain sockets vs FIFOs

Is there a performance advantage of one of these over the other? Obviously, it makes no sense to use normal TCP sockets or UDP sockets w/ the overhead they carry. But what about UNIX domain sockets vs FIFOs? I'd think they'd be very similar, in terms of performance and in terms of how they're... (2 Replies)
Discussion started by: mgessner
2 Replies

5. Shell Programming and Scripting

bash: one advantage of the ability to look for either synonym?

Hi I'm reading <learning the bash shell>. And in the section - 3.1. The .bash_profile, .bash_logout, and .bashrc Files bash allows two synonyms for .bash_profile: .bash_login, derived from the C shell's file named .login, and .profile, derived from the Bourne shell and Korn shell files... (1 Reply)
Discussion started by: password636
1 Replies

6. Solaris

advantage of v490 over 480R

What are the advantages for Sun Fire 490 over Sun Fire 480 R just from a server performance perspective? Or, are they both just about the same? (1 Reply)
Discussion started by: jtamminen
1 Replies

7. Red Hat

Cobbler - what is the advantage?

Hi guys, new user here, so please be gentle. I need to build a lot of servers at work on a weekly basis with various versions of RH and additional applications. We use PXE/Kickstart to do this with selections made from a simple menu structure. However, I keep hearing about Cobbler and... (0 Replies)
Discussion started by: hankpym
0 Replies
UDPTunnel(1)								net							      UDPTunnel(1)

NAME
udptunnel - Tunnel UDP packets over a TCP connection SYNTAX
udptunnel -s TCP-port [-r] [-v] UDP-addr/UDP-port[/ttl] udptunnel -c TCP-addr[/TCP-port] [-r] [-v] UDP-addr/UDP-port[/ttl] DESCRIPTION
UDPTunnel is a small program which can tunnel UDP packets bi-directionally over a TCP connection. Its primary purpose (and original motiva- tion) is to allow multi-media conferences to traverse a firewall which allows only outgoing TCP connections. USAGE
UDPTunnel can be run in two modes: a client mode and a server mode. The client mode initiates the TCP connection before relaying UDP; the server waits for an incoming connection before doing so. After the TCP connection is established, the behavior of the two modes is identi- cal. If you are using UDPTunnel to traverse a firewall as discussed above, the client would be run inside the firewall, and the server would be run outside it. OPTIONS
-s TCP-port Server mode: If udptunnel is invoked with the -s option, it runs in server mode: the server will wait for an incoming connection on the specified TCP port, and then relay UDP to and from it." -c TCP-addr[/TCP-port] Client mode: If udptunnel is invoked with the -c option, it runs in client mode: it will open a TCP connection to the specified TCP host and port, and then relay UDP on it. The TCP port may be omitted in this case; it will default to the same port number as the UDP port. -r RTP mode: In order to facilitate tunneling both RTP and RTCP traffic for a multi-media conference, this sets up relays on two con- secutive TCP and UDP ports. All specified port numbers in this case must be even. Note that both the client and the server must use the -r flag for this to work; the server will not begin relaying packets until both its connections have been established. -v Verbose output: This flag turns on verbose debugging output about UDPTunnel's actions. It may be given multiple times. With a single -v, information about connection establishment is printed on UDPTunnel's standard error stream; with a second one, per-packet infor- mation is also shown. Note that this latter case can produce a prodigious amount of information. If this flag is not given, UDPTun- nel will remain silent unless an error occurs. One of the two options -c and -s must be given; if not, it is an error. In all cases, the UDP address and port to tunnel is given after all options. UDPTunnel will listen to this adddress for packets, and will send received packets on this address. The address may be a multicast address; in this case, a multicast TTL should be specified, and tun- neled packets will be sent with this TTL. All addresses, TCP and UDP, may be specified either as an IPv4 dotted-quad address (e.g. 224.2.0.1) or as a host name (e.g. conrail.cs.columbia.edu). Port numbers must be in the range of 1 to 65535; TTLs must be in the range 0 to 255. PACKET FORMAT
The packets are sent on TCP using the obvious, simple format: a sixteen-bit length field, in network byte order, precedes each data packet. This format was proposed in early drafts of RTP for RTP-over-TCP, but was dropped from the final specification. KNOWN BUGS
/ISSUES UDPTunnel does not check incoming UDP packets to verify that they are indeed coming from the address which the user specified; it binds to INADDR_ANY, and accepts any UDP packet arriving on the specified port. This could potentially allow denial-of-service or spoofing attacks. If two or more -v options are given, per-packet identification will be printed of each packet's source address as it is received, allowing such a situation to be diagnosed. For multicast, UDPTunnel turns off packet loopback, as it has no way to distinguish its own packets it sent out from packets genuinely arriving on the multicast group. This means that if you are tunneling traffic from or to a multicast group, both ends of UDPTunnel must be run on different hosts than any member of the group. (In general, the only way to distinguish looped packets from packets genuinely received from other applications on the local host is with application-layer labeling, as RTP does.) UDPTunnel is designed to tunnel RTP-style traffic, in which applications send and receive UDP packets to and from the same port (or pair of ports). It does not support request/response-style traffic, in which a client request is sent from a transient port X to a well-known port Y, and the server's response is returned from port Y to port X. UDPTunnel deliberately ignores "Connection Refused" errors on the UDP port, clearing the socket error state, so that a tunnel may be set up before conferencing tools are started on both ends. This may mean that a mis-typed UDP address or port is not recognized, as no error is printed. If two or more -v options are given, a diagnostic will be printed whenever the error state is cleared from the socket. Once one endpoint of a tunnel is taken down, closing the socket, the other one exits as well; to re-establish the tunnel, UDPTunnel must be restarted on both sides. IP version 6 is not supported. AUTHORS
UDPTunnel was written by Jonathan Lennox <lennox@cs.columbia.edu>. It incorporates code written by Henning Schulzrinne <hgs@cs.colum- bia.edu>. This manual page was written by Thomas Scheffczyk <thomas.scheffczyk@verwaltung.uni-mainz.de>, for the Debian GNU/Linux system (but may be used by others). Jonathan Lennox 1.1 UDPTunnel(1)
All times are GMT -4. The time now is 09:37 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy