05-18-2011
first try rpgmaker XP or rpgmaker VX... (for rpg's)
or else try gamemaker... (its a bit harder but you can make any kind of game)
there are many forums that can help you...
good start and its simple...
then try harder engines like unreal engine
thats how i started
try a book or google on some languages... its great help
Last edited by metal005; 05-18-2011 at 05:57 AM..
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LEARN ABOUT SUSE
utrace_attach_task
UTRACE_ATTACH_TASK(9) utrace core API UTRACE_ATTACH_TASK(9)
NAME
utrace_attach_task - attach new engine, or look up an attached engine
SYNOPSIS
struct utrace_engine * utrace_attach_task(struct task_struct * target, int flags, const struct utrace_engine_ops * ops, void * data);
ARGUMENTS
target
thread to attach to
flags
flag bits combined with OR, see below
ops
callback table for new engine
data
engine private data pointer
DESCRIPTION
The caller must ensure that the target thread does not get freed, i.e. hold a ref or be its parent. It is always safe to call this on
current, or on the child pointer in a report_clone callback. For most other cases, it's easier to use utrace_attach_pid instead.
UTRACE_ATTACH_CREATE
Create a new engine. If UTRACE_ATTACH_CREATE is not specified, you only look up an existing engine already attached to the thread.
UTRACE_ATTACH_EXCLUSIVE
Attempting to attach a second (matching) engine fails with -EEXIST.
UTRACE_ATTACH_MATCH_OPS
Only consider engines matching ops.
UTRACE_ATTACH_MATCH_DATA
Only consider engines matching data.
Calls with neither UTRACE_ATTACH_MATCH_OPS nor UTRACE_ATTACH_MATCH_DATA match the first among any engines attached to target. That means
that UTRACE_ATTACH_EXCLUSIVE in such a call fails with -EEXIST if there are any engines on target at all.
Kernel Hackers Manual 2.6. July 2010 UTRACE_ATTACH_TASK(9)