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Top Forums Programming Working with extremely large numbers in C Post 302519831 by shoaibjameel123 on Thursday 5th of May 2011 06:56:07 AM
Old 05-05-2011
Working with extremely large numbers in C

Hi All,

I am just curious, not programming anything of my own. I know there are libraries like gmp which does all such things. But I really need to know HOW they do all such things i.e. working with extremely large unimaginable numbers which are beyond the integer limit. They can do add, subtract etc.

I have thought of one way which is instead of int, store the numbers in the character array of any length and while computing, keep changing each and every char to int and hence perform an operation.

Are there any other better ways of handling large integers in C program?
 

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RANDOM(3)						     Linux Programmer's Manual							 RANDOM(3)

NAME
random, srandom, initstate, setstate - random number generator. SYNOPSIS
#include <stdlib.h> long int random(void); void srandom(unsigned int seed); char *initstate(unsigned int seed, char *state, size_t n); char *setstate(char *state); DESCRIPTION
The random() function uses a non-linear additive feedback random number generator employing a default table of size 31 long integers to return successive pseudo-random numbers in the range from 0 to RAND_MAX. The period of this random number generator is very large, approx- imately 16*((2**31)-1). The srandom() function sets its argument as the seed for a new sequence of pseudo-random integers to be returned by random(). These sequences are repeatable by calling srandom() with the same seed value. If no seed value is provided, the random() function is automati- cally seeded with a value of 1. The initstate() function allows a state array state to be initialized for use by random(). The size of the state array n is used by init- state() to decide how sophisticated a random number generator it should use -- the larger the state array, the better the random numbers will be. seed is the seed for the initialization, which specifies a starting point for the random number sequence, and provides for restarting at the same point. The setstate() function changes the state array used by the random() function. The state array state is used for random number generation until the next call to initstate() or setstate(). state must first have been initialized using initstate() or be the result of a previous call of setstate(). RETURN VALUE
The random() function returns a value between 0 and RAND_MAX. The srandom() function returns no value. The initstate() and setstate() functions return a pointer to the previous state array, or NULL on error. ERRORS
EINVAL A state array of less than 8 bytes was specified to initstate(). NOTES
Current "optimal" values for the size of the state array n are 8, 32, 64, 128, and 256 bytes; other amounts will be rounded down to the nearest known amount. Using less than 8 bytes will cause an error. CONFORMING TO
BSD 4.3 SEE ALSO
rand(3), srand(3) GNU
2000-08-20 RANDOM(3)
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