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Full Discussion: Help with Ulimit Setting
Top Forums UNIX for Advanced & Expert Users Help with Ulimit Setting Post 302517714 by cjcox on Wednesday 27th of April 2011 02:12:27 PM
Old 04-27-2011
In anything fairly contemporary (<10 years old), probably not an issue. The problem with modifying the value in yesteryear had to do with tighter memory constraints... shouldn't be an issue anymore. Our performance team has been asking me to bump that same limit to 32768 (which can be max on some systems).

I am not aware of anything <10 years old that would suffer breakage.... but I could be wrong.
 

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makecol8(3alleg4)						  Allegro manual						 makecol8(3alleg4)

NAME
makecol8, makecol15, makecol16, makecol24, makecol32 - Converts an RGB value into a display dependent pixel format. Allegro game program- ming library. SYNOPSIS
#include <allegro.h> int makecol8(int r, int g, int b); int makecol15(int r, int g, int b); int makecol16(int r, int g, int b); int makecol24(int r, int g, int b); int makecol32(int r, int g, int b); DESCRIPTION
These functions convert colors from a hardware independent form (red, green, and blue values ranging 0-255) into various display dependent pixel formats. Converting to 15, 16, 24, or 32-bit formats only takes a few shifts, so it is fairly efficient. Converting to an 8-bit color involves searching the palette to find the closest match, which is quite slow unless you have set up an RGB mapping table (see below). Example: /* 16 bit color version of green. */ int green_color = makecol16(0, 255, 0); RETURN VALUE
Returns the requested RGB triplet in the specified color depth. SEE ALSO
makeacol32(3alleg4), makecol(3alleg4), makecol_depth(3alleg4), makecol15_dither(3alleg4), rgb_map(3alleg4), bestfit_color(3alleg4), set_color_depth(3alleg4), exrgbhsv(3alleg4) Allegro version 4.4.2 makecol8(3alleg4)
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