Sponsored Content
Full Discussion: Tron Legacy
The Lounge What is on Your Mind? Tron Legacy Post 302515366 by zaxxon on Wednesday 20th of April 2011 03:01:33 AM
Old 04-20-2011
To be honest I did not expect this movie to be as nested as Inception or as profound as Magnolia. That would have been a bit over the top in my eyes and let the old movie sit there back as a pitiful old movie.
In any aspect for me it is a worthy follow up to the old TRON movie with the old style being transported to the possibilities of graphics today. The old movie had a simple story too so it fits.
Compared to other very flat movies, TRON at least did not give the impression it is trash.
With the whole optical style, the pretty ladies and the cool Jeff Bridges, excellent music from Daft Punk, I have to admit that really liked that movie.
 

6 More Discussions You Might Find Interesting

1. Programming

CMI Legacy

Is there anyone who still uses CMI to connect to the legacy system , my c applications do uses the binaries and libraries for using the CMI functionality but i do not have access to the original source code , and since this is a very old stuff , i just could not get any source to get to knwo the... (0 Replies)
Discussion started by: dino_leix
0 Replies

2. Solaris

How to set up legacy services right on Solaris 10

I want to add auto startup and shutdown script to Solaris 10's legacy services as they run in Solaris 9 or in Linux. To make this work, I created the crontrol script in /etc/init.d and then link it to /etc/rc0.d and /etc/rc2.d directories. rc0.d is for shutdown and rc2.d is for srat. After I... (15 Replies)
Discussion started by: duke0001
15 Replies

3. Programming

VERSYS Legacy System

I need help locating the tables that hold the demograhic data in this system on an AIX box. Does anyone know the path? (0 Replies)
Discussion started by: Chelcye
0 Replies

4. Solaris

NFS server on Legacy Container?

Hi All, I have a problem as follows. Historically, there was an Ultra10 workstation running Solaris 8 using automount to access NFS volumes on a Solaris 8 server. The Ultra 10 was retired and the Solaris 8 server has been migrated to a Legacy Container (Solaris 8 Branded, whole root,... (9 Replies)
Discussion started by: hicksd8
9 Replies

5. Solaris

Determine if you are in a Legacy Zone?

Hi Folks, Just a quick question here, about Legacy Zones. Well more about how to determine if you are actually in one, on logging into a legacy zone - is there a quick way of checking that? Regards Gull04 (7 Replies)
Discussion started by: gull04
7 Replies

6. UNIX for Advanced & Expert Users

Upgrading legacy packages with patch

Hi, All of our production servers are installed with Apache and OpenSSL from source and not yum. My boss has assigned me with a task of upgrading all production servers Apache httpd & openssl to the latest patch from Centos Repo. Is it possible to do this via yum? Please suggest the best... (10 Replies)
Discussion started by: anaigini45
10 Replies
SWFACTION(3)								 1							      SWFACTION(3)

The SWFAction class

INTRODUCTION
SWFAction. CLASS SYNOPSIS
SWFAction SWFAction Methods o SWFAction::__construct (string $script) DESCRIPTION
The script syntax is based on the C language, but with a lot taken out- the SWF bytecode machine is just too simpleminded to do a lot of things we might like. For instance, we can't implement function calls without a tremendous amount of hackery because the jump bytecode has a hardcoded offset value. No pushing your calling address to the stack and returning- every function would have to know exactly where to return to. So what's left? The compiler recognises the following tokens: o break o for o continue o if o else o do o while There is no typed data; all values in the SWF action machine are stored as strings. The following functions can be used in expressions: o time() - Returns the number of milliseconds (?) elapsed since the movie started. o random(seed) - Returns a pseudo-random number in the range 0-seed. o length(expr) - Returns the length of the given expression. o int(number) - Returns the given number rounded down to the nearest integer. o concat(expr, expr) - Returns the concatenation of the given expressions. o ord(expr) - Returns the ASCII code for the given character o chr(num) - Returns the character for the given ASCII code o substr(string, location, length) - Returns the substring of length $length at location $location of the given string $string. Additionally, the following commands may be used: o duplicateClip(clip, name, depth) - Duplicate the named movie $clip (aka sprite). The new movie clip has name $name and is at depth $depth. o removeClip(expr) - Removes the named movie clip. o trace(expr) - Write the given expression to the trace log. Doubtful that the browser plugin does anything with this. o startDrag(target, lock, [left, top, right, bottom]) - Start dragging the movie clip $target. The $lock argument indicates whether to lock the mouse (?)- use 0 ( FALSE) or 1 ( TRUE). Optional parameters define a bounding area for the dragging. o stopDrag() - Stop dragging my heart around. And this movie clip, too. o callFrame(expr) - Call the named frame as a function. o getURL(url, target, [method]) - Load the given URL into the named target. The $target argument corresponds to HTML document targets (such as "_top" or "_blank"). The optional $method argument can be POST or GET if you want to submit variables back to the server. o loadMovie(url, target) - Load the given URL into the named target. The $target argument can be a frame name (I think), or one of the magical values "_level0" (replaces current movie) or "_level1" (loads new movie on top of current movie). o nextFrame() - Go to the next frame. o prevFrame() - Go to the last (or, rather, previous) frame. o play() - Start playing the movie. o stop() - Stop playing the movie. o toggleQuality() - Toggle between high and low quality. o stopSounds() - Stop playing all sounds. o gotoFrame(num) - Go to frame number $num. Frame numbers start at 0. o gotoFrame(name) - Go to the frame named $name. Which does a lot of good, since I haven't added frame labels yet. o setTarget(expr) - Sets the context for action. Or so they say- I really have no idea what this does. And there's one weird extra thing. The expression frameLoaded(num) can be used in if statements and while loops to check if the given frame number has been loaded yet. Well, it's supposed to, anyway, but I've never tested it and I seriously doubt it actually works. You can just use /:framesLoaded instead. Movie clips (all together now- aka sprites) have properties. You can read all of them (or can you?), you can set some of them, and here they are: o x o y o xScale o yScale o currentFrame - (read-only) o totalFrames - (read-only) o alpha - transparency level o visible - 1=on, 0=off (?) o width - (read-only) o height - (read-only) o rotation o target - (read-only) (???) o framesLoaded - (read-only) o name o dropTarget - (read-only) (???) o url - (read-only) (???) o highQuality - 1=high, 0=low (?) o focusRect - (???) o soundBufTime - (???) So, setting a sprite's x position is as simple as /box.x = 100;. Why the slash in front of the box, though? That's how flash keeps track of the sprites in the movie, just like a Unix filesystem- here it shows that box is at the top level. If the sprite named box had another sprite named biff inside of it, you'd set its x position with /box/biff.x = 100;. At least, I think so; correct me if I'm wrong here. PHP Documentation Group SWFACTION(3)
All times are GMT -4. The time now is 11:17 PM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy