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Top Forums Programming What Programming language should I start learning first? Post 302512955 by Anna Hussie on Tuesday 12th of April 2011 03:19:45 AM
Old 04-12-2011
I want to create a computer program that will translate from English to Spanish and vice versa. So someone could type in a word, phrase, or paragraph and translate from one language to another. What programming language would I use to write up the code and then implement this program?

I want to learn to start programming but I do not know what language to learn first. I have many ideas for programs. I want to create programs that have a server version and client version. I just do not know where to start! And I definitely want to have GUI is my programs.

So, here is your challenge:
- Tell me what programming language is best to learn first and why?
- Tell me what resources (Books, Software, Etc.) that would best help me learn the programming language.

I'm an Electrical Engineering student that want's improve my basic familiarity with C++ and Java into average skills or even better. I'm not going into programming but I want to learn more about programming simple programs or make my own budgeting programs or something.

Last edited by DukeNuke2; 04-12-2011 at 04:39 AM..
 

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get_config_text(3alleg4)					  Allegro manual					  get_config_text(3alleg4)

NAME
get_config_text - Returns a string translated to the current language. Allegro game programming library. SYNOPSIS
#include <allegro.h> const char *get_config_text(const char *msg); DESCRIPTION
This function is primarily intended for use by internal library code, but it may perhaps be helpful to application programmers as well. It uses the `language.dat' or `XXtext.cfg' files (where XX is a language code) to look up a translated version of the parameter in the cur- rently selected language. This is basically the same thing as calling get_config_string() with `[language]' as the section, `msg' as the variable name, and `msg' as the default value, but it contains some special code to handle Unicode format conversions. The `msg' parameter is always given in ASCII format, but the returned string will be converted into the current text encoding, with memory being allocated as required, so you can assume that this pointer will persist without having to manually allocate storage space for each string. Note that if you are planning on distributing your game on the Unix platform there is a special issue with how to deal with the `lan- guage.dat' file. Read section "Files shared by Allegro" of the chapter "Unix specifics" to learn more about this. RETURN VALUE
Returns a suitable translation if one can be found or a copy of the parameter if nothing else is available. SEE ALSO
get_config_string(3alleg4), reload_config_texts(3alleg4) Allegro version 4.4.2 get_config_text(3alleg4)
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