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Top Forums Programming How is a new Web Development language written ? Post 302512062 by Corona688 on Friday 8th of April 2011 09:50:21 AM
Old 04-08-2011
I don't think there's much mysterious about it. Someone writes a language and people like it and its use begins to spread.

A web server can run programs from whatever programming language you desire through its CGI backend -- person retrieving webpage causes apache to execute the program /var/www/localhost/cgi-bin/my-fancy-program and send the program's stdout output to the person's web-browser raw. You can even write a web program as a plain Bourne shell script and it's a bit illuminating to do so -- you can see where all the data comes from, with server variables as environment variables and POST data fed into your program's standard input (if memory serves) and no commandline arguments whatsoever. Someone at the university was silly enough to write the school's web-based scheduling system in prolog of all things, and the server couldn't handle the strain...

The only thing that differentiates a Web Development language from any other language, I think, is built-in features which make communicating with the CGI (Common Gateway Interface) easier. You can insert PHP code inside HTML for one thing -- it still has to be processed on the server-side, of course, but having your webpage and your web code in the same document is something that's awkward or impossible in many other languages.

PHP also slurps up all the POST output and relevant server variables into its own special variables for your convenience and comes with many more features besides for communicating with web servers and web clients. You can print all the text needed to set up a cookie with a few library calls and so forth. They've also improved its performance by integrating it more tightly with the web server so it doesn't need to run a fresh copy of PHP every time. They didn't have to do that, it was just advantageous to do so.

And even though it's a Web Development language, PHP can still be used for other purposes, even on the commandline. Because of the way you can insert PHP inside other text documents inside <?php program_code(); ?> tags, I've occasionally found it useful for templates.

Last edited by Corona688; 04-08-2011 at 10:58 AM..
 

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get_config_text(3alleg4)					  Allegro manual					  get_config_text(3alleg4)

NAME
get_config_text - Returns a string translated to the current language. Allegro game programming library. SYNOPSIS
#include <allegro.h> const char *get_config_text(const char *msg); DESCRIPTION
This function is primarily intended for use by internal library code, but it may perhaps be helpful to application programmers as well. It uses the `language.dat' or `XXtext.cfg' files (where XX is a language code) to look up a translated version of the parameter in the cur- rently selected language. This is basically the same thing as calling get_config_string() with `[language]' as the section, `msg' as the variable name, and `msg' as the default value, but it contains some special code to handle Unicode format conversions. The `msg' parameter is always given in ASCII format, but the returned string will be converted into the current text encoding, with memory being allocated as required, so you can assume that this pointer will persist without having to manually allocate storage space for each string. Note that if you are planning on distributing your game on the Unix platform there is a special issue with how to deal with the `lan- guage.dat' file. Read section "Files shared by Allegro" of the chapter "Unix specifics" to learn more about this. RETURN VALUE
Returns a suitable translation if one can be found or a copy of the parameter if nothing else is available. SEE ALSO
get_config_string(3alleg4), reload_config_texts(3alleg4) Allegro version 4.4.2 get_config_text(3alleg4)
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