Hi !
I had a verry simple question to ask...
In unix when we create pipes.. the unnamed pipes that is...
is there any way to access those pipes outside the code ?
Another thing.. do sockets have an entry in the inode table ?
TIA,
Devyani. (1 Reply)
I am looking for a way to have a program listen on a port (example: 8000) for communication I will be sending via that port to it(Linux Kernel machine). Once it recieves an appropiate command I need it to run a .bat file in linux.
I know what I need to do but I am running into a few problems:... (8 Replies)
Hai,
How cani declare socket and collect the data in a string varialbe.
Since i am new to this i am asking this.
Can we connect multiple port.
Thank you. (6 Replies)
Is there a way to see what sockets are in use? The developers here are getting some defunct processes and they would like to get a socket list.
This is on a Solaris 8 machine.
Thanks! (1 Reply)
Is it possible to trace the packages and the statuses of client's and/or server's sockets by the UNIX network administrative tools?
Two applications interact via sockets. There is no problem if they stay in the same network segment. If their hosts connected through the firewall then they aren't... (4 Replies)
anyone and teach me how to save standard output to a file in a client/server socket. I know how to read them to the screen but i'm not quite sure how to save them to a file.
my read to screen file code:
memset(line, 0x0, LINE_ARRAY_SIZE);
while (recv(connectSocket, line, MAX_MSG, 0) >... (1 Reply)
Hi,i now moved into a different section where i need to use sockets.
i am completely nill in sockets.
can some body please provide me what are the requirements for a socket.
to use sockets in c.
thanks (1 Reply)
hai guys,
I'm doing a project in which one server communicates with several clients. How can i do it when i have different port numbers???:confused: (0 Replies)
Hi, i am student, think learning about c++, someone has a example the how establish a conection with sockets :b::b: (1 Reply)
Discussion started by: mmartinez
1 Replies
LEARN ABOUT X11R4
readkey
readkey(3alleg4) Allegro manual readkey(3alleg4)NAME
readkey - Returns the next character from the keyboard buffer. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int readkey();
DESCRIPTION
Returns the next character from the keyboard buffer, in ASCII format. If the buffer is empty, it waits until a key is pressed. You can see
if there are queued keypresses with keypressed().
The low byte of the return value contains the ASCII code of the key, and the high byte the scancode. The scancode remains the same whatever
the state of the shift, ctrl and alt keys, while the ASCII code is affected by shift and ctrl in the normal way (shift changes case,
ctrl+letter gives the position of that letter in the alphabet, eg. ctrl+A = 1, ctrl+B = 2, etc). Pressing alt+key returns only the scan-
code, with a zero ASCII code in the low byte. For example:
int val;
...
val = readkey();
if ((val & 0xff) == 'd') /* by ASCII code */
allegro_message("You pressed 'd'
");
if ((val >> 8) == KEY_SPACE) /* by scancode */
allegro_message("You pressed Space
");
if ((val & 0xff) == 3) /* ctrl+letter */
allegro_message("You pressed Control+C
");
if (val == (KEY_X << 8)) /* alt+letter */
allegro_message("You pressed Alt+X
");
This function cannot return character values greater than 255. If you need to read Unicode input, use ureadkey() instead.
SEE ALSO install_keyboard(3alleg4), ureadkey(3alleg4), keypressed(3alleg4), clear_keybuf(3alleg4), simulate_keypress(3alleg4)Allegro version 4.4.2 readkey(3alleg4)