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Full Discussion: Help with sockets in C
Top Forums Programming Help with sockets in C Post 302509436 by omega666 on Wednesday 30th of March 2011 08:38:15 PM
Old 03-30-2011
So this is my function (server)
Code:
int main(int argc, char **argv) {
    
    // Set Up
    int socket_fd, new_socket_fd, num; // file descriptors, and port number
    socklen_t client_length; // size of client address 
    struct sockaddr_in serv_addr, cli_addr;
    char buffer[MAXDATASIZE]; // input gets put here

    // Set Up Socket
    for(num=0;num<CONSIGNMENT;num++) client_names[num]=NULL;   // set all to Null 
    bzero(buffer,MAXDATASIZE); // Set all to zero
    socket_fd = socket(AF_INET, SOCK_STREAM, 0); // create a listening socket to the internet
    if (socket_fd < 0) error("ERROR opening socket"); // check the socket
    bzero((char *) &serv_addr, sizeof(serv_addr)); // sets all values in the serv_addr to 0
    serv_addr.sin_family = AF_INET; // set up the information for the server
    serv_addr.sin_addr.s_addr = INADDR_ANY;
    serv_addr.sin_port = htons(PORT);
    if (bind(socket_fd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0) error("ERROR on binding"); // check the bind
    listen(socket_fd,5); // sets it up for listening, max of 5 waiting connections while one is being handled             
    client_length = sizeof(cli_addr);
    
    while(1) {
        new_socket_fd = accept(socket_fd, (struct sockaddr *) &cli_addr, &client_length); // pause process until client connects
        if (new_socket_fd < 0) error("ERROR on accept"); // check new file descriptor

     // server and client talks....


        close(new_socket_fd); 
    }
    
    close(socket_fd); // close connections with client
    return(0); 
}

is the while loop supposed to be like this, the server should be able to connect with any number of clients, and any of the clients should be about to talk to the server at any time...
 

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readkey(3alleg4)						  Allegro manual						  readkey(3alleg4)

NAME
readkey - Returns the next character from the keyboard buffer. Allegro game programming library. SYNOPSIS
#include <allegro.h> int readkey(); DESCRIPTION
Returns the next character from the keyboard buffer, in ASCII format. If the buffer is empty, it waits until a key is pressed. You can see if there are queued keypresses with keypressed(). The low byte of the return value contains the ASCII code of the key, and the high byte the scancode. The scancode remains the same whatever the state of the shift, ctrl and alt keys, while the ASCII code is affected by shift and ctrl in the normal way (shift changes case, ctrl+letter gives the position of that letter in the alphabet, eg. ctrl+A = 1, ctrl+B = 2, etc). Pressing alt+key returns only the scan- code, with a zero ASCII code in the low byte. For example: int val; ... val = readkey(); if ((val & 0xff) == 'd') /* by ASCII code */ allegro_message("You pressed 'd' "); if ((val >> 8) == KEY_SPACE) /* by scancode */ allegro_message("You pressed Space "); if ((val & 0xff) == 3) /* ctrl+letter */ allegro_message("You pressed Control+C "); if (val == (KEY_X << 8)) /* alt+letter */ allegro_message("You pressed Alt+X "); This function cannot return character values greater than 255. If you need to read Unicode input, use ureadkey() instead. SEE ALSO
install_keyboard(3alleg4), ureadkey(3alleg4), keypressed(3alleg4), clear_keybuf(3alleg4), simulate_keypress(3alleg4) Allegro version 4.4.2 readkey(3alleg4)
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