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Top Forums Programming std::cout and gfortran print*, don't output to the screen Post 302509333 by LMHmedchem on Wednesday 30th of March 2011 02:28:41 PM
Old 03-30-2011
Well I found it, Smilie
Code:
#ifdef RELEASEVERSION
   freopen( "/dev/null", "w", stdout);
   freopen( "/dev/null", "w", stderr);
#endif

I didn't think that RELEASEVERSION was defined in the make, but commenting this out fixes the issue, so it must be. This is a sensible code addtition, since if there is an error, the child is supposed to report that back to the parent as an error code, not send it to a terminal, which may or may not exist.

I realize that this was a difficult fix without the src available, so I really appreciate all of your effort in helping me to get it sorted out.

I wish I was a good enough programmer to contribute in the same way. I do look for posts that I think I can answer, but most of the ones I find have already been attended to. I am reluctant to give advice that may be incorrect. I give allot of hardware adivce on some other forums, which is something I feel much more competent about, so I hope that I am making an overall contribution the the online world.

Thanks again,

LMHmedchem

---------- Post updated at 02:28 PM ---------- Previous update was at 02:24 PM ----------

Is there a way to mark the thread as solved, or don't they do that here?
This User Gave Thanks to LMHmedchem For This Post:
 

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get_compiled_sprite(3alleg4)					  Allegro manual				      get_compiled_sprite(3alleg4)

NAME
get_compiled_sprite - Creates a compiled sprite using a bitmap as source. Allegro game programming library. SYNOPSIS
#include <allegro.h> COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar); DESCRIPTION
Creates a compiled sprite based on the specified bitmap (which must be a memory bitmap). Compiled sprites are device-dependent, so you have to specify whether to compile it into a linear or planar format. Pass FALSE as the second parameter if you are going to be drawing it onto memory bitmaps or mode 13h and SVGA screen bitmaps, and pass TRUE if you are going to draw it onto mode-X or Xtended mode screen bitmaps. Example: COMPILED_SPRITE *cspr; BITMAP *bmp; ... /* Create compiled sprite from an existent bitmap. */ cspr = get_compiled_sprite(bmp, 0); if (!cspr) abort_on_error("Couldn't create compiled sprite!"); /* We don't need the bitmap any more.*/ destroy_bitmap(bmp); /* Use the compiled sprite. */ ... /* Destroy it when we don't need it any more. */ destroy_compiled_sprite(cspr); Returns a pointer to the created compiled sprite, or NULL if the compiled sprite could not be created. Remember to free this compiled sprite later to avoid memory leaks. SEE ALSO
draw_compiled_sprite(3alleg4), destroy_compiled_sprite(3alleg4) Allegro version 4.4.2 get_compiled_sprite(3alleg4)
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