03-28-2011
ctsgnb if there were another thumbs up button I would give it to you too. Thanks for your eloquent solution.
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#I'm quite new to scripting and my boss has asked me to solve a simple problem and sadly, I can't figure out how to do it. Any help is appreciated.
:confused:
#The following is a small shell script and the output that it produces for google.com.
#!/bin/sh
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hi , i would like to parse some file with the fallowing data :
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i have file in the following format
*RECORD*
*FIELD NO*
123456
*FIELD TX*
this is a sample entry
*FIELD SA*
See Also
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References
*FIELD CS*
Clinical Symptoms
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Allelic Variants
*FIELD EH*
Edit History
*RECORD*
*FIELD NO*
123456 (1 Reply)
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I want to delete corrupt records from a file through awk or sed.
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Striker
Change subject to a descriptive one, ty. (1 Reply)
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Hello
I want to convert my cron list into a csv
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Convert
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What is the shortest & right way to remove the string "" with a sed statement ?
echo 'whateverwhatever' | sed ........
? :) (2 Replies)
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Hello guys,
I guess you are fed up with sed command and parse questions, but after a while researching the forum, I could not get an answer to my doubt. I know it must be easy done with sed command, but unfortunately, I never get right syntax of this command
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sorry I messed up the last post with too many mistakes and corrections so I closed it and opening a new one which should be clear to everyone .my apologies to the admins.
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LEARN ABOUT MOJAVE
glutspaceballbuttonfunc
glutSpaceballButtonFunc(3GLUT) GLUT glutSpaceballButtonFunc(3GLUT)
NAME
glutSpaceballButtonFunc - sets the Spaceball button callback for the current window.
SYNTAX
#include <GLUT/glut.h>
void glutSpaceballButtonFunc(void (*func)(int button, int state));
ARGUMENTS
func The new spaceball button callback function.
DESCRIPTION
glutSpaceballButtonFunc sets the Spaceball button callback for the current window. The Spaceball button callback for a window is called
when the window has Spaceball input focus (normally, when the mouse is in the window) and the user generates Spaceball button presses. The
button parameter will be the button number (starting at one). The number of available Spaceball buttons can be determined with glutDe-
viceGet(GLUT_NUM_SPACEBALL_BUTTONS). The state is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press
respectively.
Registering a Spaceball button callback when a Spaceball device is not available is ineffectual and not an error. In this case, no Space-
ball button callbacks will be generated.
Passing NULL to glutSpaceballButtonFunc disables the generation of Spaceball button callbacks. When a new window is created, no Spaceball
button callback is initially registered.
SEE ALSO
glutSpaceballMotionFunc, glutSpaceballRotateFunc, glutMouseFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutJoystickFunc, glutDeviceGet
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)
GLUT
3.7 glutSpaceballButtonFunc(3GLUT)