I cant get out of this while loop at the beginning of my program. Just reading from stdin one char at a time and storing it into a multi-array. Need to fix it with in two hours.
change the line "char temp;" to "int temp;", this is because EOF value is '-1' and getchar() returns an unsigned int constant.
Hello -
I've serached the web but can't find much on array script variables (except that C-shell variables are arrays!)
I'm trying to form a 2-D string array: (this is what I want, but in java)
String list = { {"one", "two"}, {"three"} };
I know this is a 1-D string array shell... (4 Replies)
So, I'm fooling around with multi demtional arrays, and I made this in a short amount of time:
#include <stdio.h>
main(int argc, char *argv) {
char blah = {
{'a', 'b'},
{'b', 'a'}
};
int i = 0;
while (i < 2) {
if (argv == blah)
printf("%c\n", blah);
i++;
}
}
The goal... (3 Replies)
Hi.
I am reasonably new to awk, but have done quite a lot of unix scripting in the past. I have resolved the issues below with unix scripting but it runs like a dog. Moved to awk for speed and functionality but running up a big learning curve in a hurry, so hope there is some help here.
I... (6 Replies)
Hi all
I have a file that i'm running and exec(cat ./dat) against..and putting its contents into any array, then doing an exploding the array into a multi-dimension array...
The 15 multi-dimensional arrays have elements that are null/empty, I would like to remove/unset these elements and then... (2 Replies)
Hi All,
I'm writing a nagios check that will see if our ldap servers are in sync...
I got the status data into a nested array, I would like to search key of each array and if "OK" is NOT present, echo other key=>values in the current array to a variable
so...eg...let take the single array... (1 Reply)
Hello,
I have two files in the following format;
file1:
A B C D
E F G H
I J K L
file2:
1 2 3 4
5 6 7 8
9 10 11 12
I have read them both in to multi-dimensional arrays. I need a file that has column 2 of the first file printed out for each column 3 of the second file ie...
... (3 Replies)
I have an array of names. Each one of the name, has a number represented to it.
For example A has an ID 8, B has an ID 2.
What I am after is a for loop that when the array is in position 1, a particular variable is set to the value of position 1 in array 2
declare -a arr=("A" "B" "C"... (6 Replies)
Hi, I'm developing a script which contains a multi dimensional array, however for some reason the array is not iterating.
When executing the script, services are listed as arguments from argument 2. Ex voice data sms.
service=${@:2};
for services in $service
do
... (2 Replies)
Discussion started by: nms
2 Replies
LEARN ABOUT DEBIAN
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)