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Full Discussion: Multi-threading
Top Forums Programming Multi-threading Post 302505709 by saman_glorious on Friday 18th of March 2011 05:42:42 AM
Old 03-18-2011
I revised my code. Now the output is:
Code:
user@user-desktop:~/Desktop/gossip$ ./a.out
mutex_nodes initialized..path_mutex initialized..nodes[0].f_lock initialized..nodes[1].f_lock initialized..nodes[2].f_lock initialized..nodes[3].f_lock initialized..nodes[4].f_lock initialized..nodes[5].f_lock initialized..nodes[6].f_lock initialized..nodes[7].f_lock initialized..thread started..Thread 0 Activated by -1
Message Delivered to 0 from -1 : returning true..loop 0
loop 1
thread started..Thread 1 Activated by 0
loop 2
thread started..Thread 2 Activated by 0
loop 3
thread started..Thread 3 Activated by 0
loop 4
loop 5
loop 6
loop 7



Quote:
Here, node 0 finds its neighbours, searches them and creates a thread for each of them. Any of them threads 1, 2 and 3 start executing, but they will wait for the mutex to get unlocked and passed to them. returning false.. here down means that each node 1 , 2 and 3 will first check whether their sender node 0 has alrady disseminated the message to all its neighbours or not (here, each node 1 , 2 and 3 will first check if 0 has already disseminated the message to its neighbours). Here, we get false, because each thread would get blocked behind a mutex and waits untill it gets unlocked. So, they can't set their msg_received flag to true earlier.
Message Delivered to 1 from 0 : returning false.. Message Delivered to 2 from 0 : returning false.. Message Delivered to 3 from 0 : returning true..loop 0 loop 1 loop 2 loop 3 loop 4 thread started..Thread 4 Activated by 3 loop 5 loop 6 loop 7 Message Delivered to 4 from 3 : returning true..loop 0 loop 1 loop 2 loop 3 loop 4 loop 5 thread started..Thread 5 Activated by 4 loop 6 loop 7 thread started..Thread 7 Activated by 4 Message Delivered to 5 from 4 : returning false.. Message Delivered to 7 from 4 : returning true..loop 0 loop 1 loop 2 loop 3 loop 4 loop 5 loop 6 thread started..Thread 6 Activated by 7 loop 7 Message Delivered to 6 from 7 : returning true..loop 0 loop 1 loop 2 loop 3 loop 4 loop 5 loop 6 loop 7 1 0 Purple 1 2 3 1 1 Purple 1 2 Purple 1 3 Purple 0 1 2 4 1 4 Purple 1 3 5 7 1 5 Purple 1 6 Purple 5 7 1 7 Purple 4 5 6 Exiting Main()..

The code is as following:
Code:
#include<iostream>
#include<vector>
#include<cstdlib>
#include<ctime>
#include<list>
#include<pthread.h>
#include<cstring>
#include<stdarg.h>
#include<unistd.h>

using namespace std;

static int round;


#define checkResults(string, val){    \
   if(val){    \
       print("failed with %d at %s", val, string);    \
       exit(1);    \
   }    \
}    \

#define MSG_SIZE 7
#define _NODES 8

int print(const char *, ...);

typedef struct{      // thread parameter
  int id;
  int rcvd_from;
  string msg;
}thread_param_t;

struct node          // node structure 
{
   pthread_mutex_t f_lock;
   thread_param_t  packet;
   vector<int> edges;
   bool msg_received;
} nodes[_NODES];

pthread_t callThd[_NODES];    //keeps track of all thread IDs
pthread_mutex_t list_lock;    //locks the array nodes[], which stores node structures
pthread_mutex_t path_mutex;   //locks the path array--we don't need it as we always read the path
pthread_cond_t  next_round_ready = PTHREAD_COND_INITIALIZER;  //statically initializing a condition variable-- it assures the message is sent
// to all other sender's neighbours before one of the neighbours tries to find it's surrounding neighbours


bool msg_sent_to_all(int , int );  // it looks whether the message is sent to all sender's surrounding neighbours

//---------------
int path[_NODES][_NODES] = {
      { 0, 1, 1, 1, 0, 0, 0, 0 },
      { 1, 0, 0, 1, 1, 0, 0, 0 },
      { 1, 0, 0, 1, 0, 1, 0, 0 },
      { 1, 1, 1, 0, 1, 0, 0, 0 },
      { 0, 1, 0, 1, 0, 1, 0, 1 },
      { 0, 0, 1, 0, 1, 0, 1, 1 },
      { 0, 0, 0, 0, 0, 1, 0, 1 },
      { 0, 0, 0, 0, 1, 1, 1, 0 }
                                }; // keeps the sparse graph
//---------------

void *funcThd(void *arg)   //Thread function, the argument is the structure defined above (thread_param..)
{
   print("thread started..");

   pthread_attr_t attr;
   struct timespec t_req, t_rem;
   string message;
   int index, rc, received_from, neighbours_size;

   t_req.tv_sec = 1;
   t_req.tv_nsec = 500;

  rc = pthread_attr_init(&attr);
      checkResults("pthread_attr_init()\n", rc);
  rc = pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); // setting detached as our thread attributes, this way none of the calling threads
//expect the caller thread to wait for them-- so, no need for pthread_join(..)
       checkResults("pthread_attr_setdetachstate()\n", rc);

   thread_param_t *p = (thread_param_t *) arg;  
  
               index = p -> id;    
             message = p -> msg;
       received_from = p -> rcvd_from;

   print("Thread %d Activated by %d\n", index, received_from);

  //pthread_mutex_lock(&path_mutex); we don need to lock the path as we always read it

  pthread_mutex_lock(&list_lock);           //lock the list of nodes
  pthread_mutex_lock(&nodes[index].f_lock); //lock the particular node in which the message has been sent to, this lock exists in every node structure
  
  nodes[index].msg_received = true;      //node got the message
  nodes[index].packet.id    = index;     //index of the node
  nodes[index].packet.msg   = message;   //message content
  neighbours_size = nodes[received_from].edges.size();   //number of neighbours staying adjacent to the node 

  print("Message Delivered to %d from %d : ", index, received_from); 

 //for optimality, for each round the calling threads are not gonna start finding their neighbouring nodes BEFORE the message is sent to all
//the neighbours of the calling threads, for example is message is sent from 0 to 1, 1 is not gonna send the message to its neighbours 1, 3, 4
 // before 0 sends the message to all its neighbours first 1, 3, 5 -- so, we wouldn't have redundant threads

  while((msg_sent_to_all(received_from, neighbours_size) == false))
    pthread_cond_wait(&next_round_ready, &list_lock);   
//the condition variable is locked by the node list mutex, it will then automaticly get unlocked whenever the condition satisfies
// that is when the message is sent to all the neighbours     

     for(int i = 0; i < _NODES; i++)
     {
        print("loop %d\n", i);

         if(path[index][i])
         {
             nodes[index].edges.push_back(i);  //finding neighbours from path matrix and push them back to the nodes edge property

                if(nodes[i].msg_received == false)  // if the msg is not sent to the node, then try sending it
                {
                   p -> id = i; 
                   p -> msg = message;
                   p -> rcvd_from = index;
                   
                   //print("Sending Message to %d from %d \n", i, index);                 
                   pthread_create(&callThd[i], &attr, funcThd, (void *) p); // calling the thread
                   nanosleep(&t_req, &t_rem);
                }
         }
       round++;
     }//end of for
     
  pthread_mutex_unlock(&nodes[index].f_lock);  //unlocking, node structure lock
  pthread_mutex_unlock(&list_lock);            //unlocking node list lock
  //pthread_mutex_unlock(&path_mutex);
  
  pthread_exit(NULL);

}
//-----------------
bool msg_sent_to_all(int index, int neighbours_size)  
{
   int temp;

   //pthread_mutex_lock(&list_lock);
   //pthread_mutex_lock(&nodes[index].f_lock);     

     for(int i = 0; i < neighbours_size; i++)
     {
           temp = nodes[index].edges[i];  
               if(nodes[temp].msg_received == false)
                {       
                    print("returning false..\n");           
                      return false;
        } 
     }

   //pthread_mutex_unlock(&list_lock);
   //pthread_mutex_unlock(&nodes[index].f_lock);
   
   print("returning true..");

   return true;
}
//-----------------

int main(int argc, char **argv)
{
  thread_param_t    param;
  pthread_attr_t    attr;
  pthread_t        thread;  
  int             rc = 0, detachstate;

  //START-->initializing mutexs
   if(!pthread_mutex_init(&list_lock, NULL))
            print("mutex_nodes initialized..");

   if(!pthread_mutex_init(&path_mutex, NULL))
        print("path_mutex initialized..");

       for(int index = 0; index < _NODES; index++)
               if(!pthread_mutex_init(&nodes[index].f_lock, NULL))
                     print("nodes[%d].f_lock initialized..", index);
  //END-->initializing mutex

  //START-->setting thread attributes

  // create a default thread attributes object
   rc = pthread_attr_init(&attr);
   checkResults("pthread_attr_init()\n", rc);
   //set the detach state thread attribute
   rc = pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
   checkResults("pthread_attr_setdetachstate()\n", rc);
          
   //END-->setting thread attributes
  
  //Initializing the source node -- node 0

    param.id = 0;
    param.rcvd_from = -1;
    param.msg = "Purple";
    
    nodes[0].msg_received = true;
    pthread_create(&callThd[0], &attr, funcThd, (void *) &param); // starting the first round ;-)
    sleep(10);
        
    
  // cleanin up space
  pthread_cond_destroy(&next_round_ready);
  pthread_mutex_destroy(&list_lock);


  int cap = 0;

    for(int i = 0; i < _NODES; i++)
    {
                print("%d %d    ", nodes[i].msg_received, nodes[i].packet.id);
                    for(int k = 0; k < MSG_SIZE; k++)
                            print("%c", nodes[i].packet.msg[k]);  
                cap = nodes[i].edges.size();
                        for(int j = 0;  j < cap; j++)
                        {
                                            print(" %d", nodes[i].edges[j]);
                        }
          print("\n");
    }
    
   print("Exiting Main()..\n"); 
  
   exit(EXIT_SUCCESS);

  return 0;
}
//-------------------
int print(const char *ft, ...)
{
   va_list args;
  
  /* Initializing arguments to store all values after ft */
   va_start(args, ft);
   vfprintf(stderr, ft, args);
   va_end(args);
   //fprintf(stderr, "\n");
}
//-------------------


Last edited by saman_glorious; 03-18-2011 at 06:57 AM..
 

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