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Top Forums Shell Programming and Scripting How to get evenly Line numbers? Post 302505229 by sk1418 on Wednesday 16th of March 2011 01:04:09 PM
Old 03-16-2011
deleted since misunderstood the requirement.

Last edited by sk1418; 03-16-2011 at 02:09 PM.. Reason: misunderstood the requirement.
 

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GLDELETETEXTURES(3G)						   OpenGL Manual					      GLDELETETEXTURES(3G)

NAME
glDeleteTextures - delete named textures C SPECIFICATION
void glDeleteTextures(GLsizei n, const GLuint * textures); PARAMETERS
n Specifies the number of textures to be deleted. textures Specifies an array of textures to be deleted. DESCRIPTION
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture). glDeleteTextures silently ignores 0's and names that do not correspond to existing textures. ERRORS
GL_INVALID_VALUE is generated if n is negative. ASSOCIATED GETS
glIsTexture() SEE ALSO
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexParameter() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDELETETEXTURES(3G)
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