03-16-2011
deleted since misunderstood the requirement.
Last edited by sk1418; 03-16-2011 at 02:09 PM..
Reason: misunderstood the requirement.
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Maybe this question is out there, but I searched and didnt see it.
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Hello..
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--------------------------
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LEARN ABOUT CENTOS
gldeletetextures
GLDELETETEXTURES(3G) OpenGL Manual GLDELETETEXTURES(3G)
NAME
glDeleteTextures - delete named textures
C SPECIFICATION
void glDeleteTextures(GLsizei n, const GLuint * textures);
PARAMETERS
n
Specifies the number of textures to be deleted.
textures
Specifies an array of textures to be deleted.
DESCRIPTION
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or
dimensionality, and its name is free for reuse (for example by glGenTextures()). If a texture that is currently bound is deleted, the
binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
ASSOCIATED GETS
glIsTexture()
SEE ALSO
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(),
glTexParameter()
COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLDELETETEXTURES(3G)