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Full Discussion: is this a bug of g++?
Top Forums Programming is this a bug of g++? Post 302503614 by homeboy on Friday 11th of March 2011 05:34:46 AM
Old 03-11-2011
Quote:
Originally Posted by jlliagre
It isn't the same, at least with my tests here. cin.sync() doesn't flush the buffer so I experience the same issue with it. Reading cin in a string breaks the endless loop.
yeah,sometimes it won't work by adding sync(),such as with my platform and my compiler version,as i said above,mingw works fine.Your solution is a good way to handle this problem.But i'm wondering is there a portable way to eliminate such a problem.Because we may do something like:
cin>>a_int>>a_string>>a_double;
what if the error occurs when we get the first value(enter a string when needs a integer)?we have to use getline() to flush the invalid data.
 

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voice_set_playmode(3alleg4)					  Allegro manual				       voice_set_playmode(3alleg4)

NAME
voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library. SYNOPSIS
#include <allegro.h> void voice_set_playmode(int voice, int playmode); DESCRIPTION
Adjusts the loop status of the specified voice. This can be done while the voice is playing, so you can start a sample in looped mode (hav- ing set the loop start and end positions to the appropriate values), and then clear the loop flag when you want to end the sound, which will cause it to continue past the loop end, play the subsequent part of the sample, and finish in the normal way. The mode parameter is a bitfield containing the following values: PLAYMODE_PLAY Plays the sample a single time. This is the default if you don't set the loop flag. PLAYMODE_LOOP Loops repeatedly through the sample, jumping back to the loop start position upon reaching the loop end. PLAYMODE_FORWARD Plays the sample from beginning to end. This is the default if you don't set the backward flag. PLAYMODE_BACKWARD Reverses the direction of the sample. If you combine this with the loop flag, the sample jumps to the loop end position upon reaching the loop start (ie. you do not need to reverse the loop start and end values when you play the sample in reverse). PLAYMODE_BIDIR When used in combination with the loop flag, causes the sample to change direction each time it reaches one of the loop points, so it alternates between playing forwards and in reverse. SEE ALSO
Allegro version 4.4.2 voice_set_playmode(3alleg4)
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