03-02-2011
Overlapping pictureboxes?
I am making a game, but I can't figure out how to put one image over the other. The background of the front image, covers up the picturebox under it.
For example, I have two fish images, but when one is in front of the other, its background covers up the other fish.
I attached a picture as an example of the problem. What's the easiest way to fix this?
Thanks.
Last edited by fpmurphy; 03-02-2011 at 11:28 PM..
Reason: removed embolding
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image(n) Tk Built-In Commands image(n)
__________________________________________________________________________________________________________________________________________________
NAME
image - Create and manipulate images
SYNOPSIS
image option ?arg arg ...?
_________________________________________________________________
DESCRIPTION
The image command is used to create, delete, and query images. It can take several different forms, depending on the option argument. The
legal forms are:
image create type ?name? ?option value ...?
Creates a new image and a command with the same name and returns its name. type specifies the type of the image, which must be one
of the types currently defined (e.g., bitmap). name specifies the name for the image; if it is omitted then Tk picks a name of the
form imagex, where x is an integer. There may be any number of option-value pairs, which provide configuration options for the new
image. The legal set of options is defined separately for each image type; see below for details on the options for built-in image
types. If an image already exists by the given name then it is replaced with the new image and any instances of that image will
redisplay with the new contents. It is important to note that the image command will silently overwrite any procedure that may cur-
rently be defined by the given name, so choose the name wisely. It is recommended to use a separate namespace for image names
(e.g., ::img::logo, ::img::large).
image delete ?name name ...?
Deletes each of the named images and returns an empty string. If there are instances of the images displayed in widgets, the images
will not actually be deleted until all of the instances are released. However, the association between the instances and the image
manager will be dropped. Existing instances will retain their sizes but redisplay as empty areas. If a deleted image is recreated
with another call to image create, the existing instances will use the new image.
image height name
Returns a decimal string giving the height of image name in pixels.
image inuse name
Returns a boolean value indicating whether or not the image given by name is in use by any widgets.
image names
Returns a list containing the names of all existing images.
image type name
Returns the type of image name (the value of the type argument to image create when the image was created).
image types
Returns a list whose elements are all of the valid image types (i.e., all of the values that may be supplied for the type argument
to image create).
image width name
Returns a decimal string giving the width of image name in pixels.
Additional operations (e.g. writing the image to a file) may be available as subcommands of the image instance command. See the manual page
for the particular image type for details.
BUILT-IN IMAGE TYPES
The following image types are defined by Tk so they will be available in any Tk application. Individual applications or extensions may
define additional types.
bitmap Each pixel in the image displays a foreground color, a background color, or nothing. See the bitmap manual entry for more informa-
tion.
photo Displays a variety of full-color images, using dithering to approximate colors on displays with limited color capabilities. See the
photo manual entry for more information.
SEE ALSO
bitmap(n), options(n), photo(n)
KEYWORDS
height, image, types of images, width
Tk 4.0 image(n)