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Top Forums UNIX for Dummies Questions & Answers Help translate code Post 302491049 by jokerper on Wednesday 26th of January 2011 03:10:39 PM
Old 01-26-2011
Question Help translate code

Hi, all of you!!!

I have this code and I won to build-in some more code.

I know this is a lot of code.
Code:
if [ ! -z $1 ] ; then
                if [ -x "$1"/etc/rc.sysinit ] ; then
                        SYSROOT="$1"
                        S_SCRIPT="cd $1 ; ./etc/rc.sysinit 2>&1 &"
                fi
        else
                for SYSROOT in ${1:- \
                        /dtv/usb/sd*/SamyGO \
                        /dtv/usb/sd*/*/SamyGO \
                        /dtv/usb/sd*/*/*/SamyGO \
                        /mtd_tlib/SamyGO \
                        /mtd_tlib/*/SamyGO \
                        /mtd_tlib/*/*/SamyGO \
                        /mtd_down/SamyGO \
                        /mtd_contents/SamyGO \
                        /mtd_rwcommon/SamyGO \
                        /mtd_wiselink/SamyGO} ; do
                        if [ -x $SYSROOT/etc/rc.sysinit ] ; then
                                S_SCRIPT="cd $SYSROOT ; ./etc/rc.sysinit 2>&1 &"
                                break
                                # if no extension installed try telnet
                        elif [ -x /etc/telnetd_start.sh ] ; then
                                S_SCRIPT="/etc/telnetd_start.sh &"
                        else
                                echo "rc script not found in $SYSROOT"
                                # this should work on A and C series if we shipp busybox
                                # /etc/telnetd_start.sh isn't existent?
                                if [ `cat /proc/mounts | grep -c "devpts"` -gt "0" ] ; then
                                        echo "devpts is mounted, nothing to do"
                                else
                                        # hope this won't break boot process
                                        mount -n -t devpts devpts /dev/pts
                                fi
                                # this isn't realy supported for now
                                # busybox telnetd forks perse, but who knows...
                                S_SCRIPT="$SYSROOT/bin/busybox telnetd 2>&1 &"
                                # TV has no nic -> first get usb wifi working
                                #       # T-RBYDEU -> no telnet start script, has inetd
                                #       ifconfig lo 127.0.0.1
                                #       # hmm
                                #       mount -t devpts devpts /dev/pts
                                #       S_SCRIPT="/usr/sbin/inetd >/dev/null 2>&1 &"
                        fi
                done

I won to build this code into the SYSROOT:
Code:
if [ -d /dtv/usb/sda/smb/192.168.0.100/Qbackup/mtd_tlib/GGame ] ; then
SYSROOT="/dtv/usb/sda/smb/192.168.0.100/Qbackup/mtd_tlib/GGame/SamyGO"
else

so it works with this:
Code:
echo "SYSROOT=\"$SYSROOT\"" > /dtv/SGO.env

I hope you understand my question!
 

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DM(8)                                                       BSD System Manager's Manual                                                      DM(8)

NAME
dm -- dungeon master SYNOPSIS
ln -s dm game DESCRIPTION
dm is a program used to regulate game playing. dm expects to be invoked with the name of a game that a user wishes to play. This is done by creating symbolic links to dm, in the directory /usr/games for all of the regulated games. The actual binaries for these games should be placed in a ``hidden'' directory, /usr/lib/games/dm, that may only be accessed by the dm program. dm determines if the requested game is available and, if so, runs it. The file /etc/dm.conf controls the conditions under which games may be run. The file /etc/nogames may be used to ``turn off'' game playing. If the file exists, no game playing is allowed; the contents of the file will be displayed to any user requesting a game. FILES
/etc/dm.conf configuration file /etc/nogames turns off game playing /usr/lib/games/dm directory of ``real'' binaries /var/games/games.log game logging file SEE ALSO
dm.conf(5) HISTORY
The dm command appeared in 4.3BSD-Tahoe. SECURITY CONSIDERATIONS
Two issues result from dm running the games setgid ``games''. First, all games that allow users to run UNIX commands should carefully set both the real and effective group ids immediately before executing those commands. Probably more important is that dm never be setgid any- thing but ``games'' so that compromising a game will result only in the user's ability to play games at will. Secondly, games which previ- ously had no reason to run setgid and which accessed user files may have to be modified. BSD May 31, 1993 BSD
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