01-15-2011
int a=1;
int b=2;
for the example with &a-&b = 1, can you explain how the pointer math (where its relative to the base size) works and how its different from normal math arithmetics, and why it becomes 1.
for this example i get
&a = -1078176900
and
&b = -1078176904
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LEARN ABOUT OPENSOLARIS
isnormal
isnormal(3M) Mathematical Library Functions isnormal(3M)
NAME
isnormal - test for a normal value
SYNOPSIS
c99 [ flag... ] file... -lm [ library... ]
#include <math.h>
int isnormal(real-floating x);
DESCRIPTION
The isnormal() macro determines whether its argument value is normal (neither zero, subnormal, infinite, nor NaN). First, an argument rep-
resented in a format wider than its semantic type is converted to its semantic type. Then determination is based on the type of the argu-
ment.
RETURN VALUES
The isnormal() macro returns a non-zero value if and only if its argument has a normal value.
ERRORS
No errors are defined.
ATTRIBUTES
See attributes(5) for descriptions of the following attributes:
+-----------------------------+-----------------------------+
| ATTRIBUTE TYPE | ATTRIBUTE VALUE |
+-----------------------------+-----------------------------+
|Interface Stability |Standard |
+-----------------------------+-----------------------------+
|MT-Level |MT-Safe |
+-----------------------------+-----------------------------+
SEE ALSO
fpclassify(3M), isfinite(3M), isinf(3M), isnan(3M), math.h(3HEAD), signbit(3M), attributes(5), standards(5)
SunOS 5.11 12 Jul 2006 isnormal(3M)