01-14-2011
ya fine citaylor.. but what is the link between this stripes and the numeric values?? is there any relation in it .. really i couldn't get what that numeric value in metainit command means, am new to this so help me by providing some interesting solutions...
warm regards
$rini
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LEARN ABOUT DEBIAN
glgetshaderprecisionformat
GLGETSHADERPRECISION(3G) [FIXME: manual] GLGETSHADERPRECISION(3G)
NAME
glGetShaderPrecisionFormat - retrieve the range and precision for numeric formats supported by the shader compiler
C SPECIFICATION
void glGetShaderPrecisionFormat(GLenum shaderType, GLenum precisionType, GLint *range, GLint *precision);
PARAMETERS
shaderType
Specifies the type of shader whose precision to query. shaderType must be GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
precisionType
Specifies the numeric format whose precision and range to query.
range
Specifies the address of array of two integers into which encodings of the implementation's numeric range are returned.
precision
Specifies the address of an integer into which the numeric precision of the implementation is written.
DESCRIPTION
glGetShaderPrecisionFormat retrieves the numeric range and precision for the implementation's representation of quantities in different
numeric formats in specified shader type. shaderType specifies the type of shader for which the numeric precision and range is to be
retrieved and must be one of GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. precisionType specifies the numeric format to query and must be one
of GL_LOW_FLOAT, GL_MEDIUM_FLOAT GL_HIGH_FLOAT, GL_LOW_INT, GL_MEDIUM_INT, or GL_HIGH_INT.
range points to an array of two integers into which the format's numeric range will be returned. If min and max are the smallest values
representable in the format, then the values returned are defined to be: range[0] = floor(log2(|min|)) and range[1] = floor(log2(|max|)).
precision specifies the address of an integer into which will be written the log2 value of the number of bits of precision of the format.
If the smallest representable value greater than 1 is 1 + eps, then the integer addressed by precision will contain floor(-log2(eps)).
ERRORS
GL_INVALID_ENUM is generated if shaderType or precisionType is not an accepted value.
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLGETSHADERPRECISION(3G)