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Operating Systems Linux Android Will You Move to an Android Phone or Tablet? Post 302484617 by Neo on Sunday 2nd of January 2011 03:36:04 AM
Old 01-02-2011
A Java paradigm on Linux for mobile applications is very powerful. It is just a matter of time when Android for tablets comes out (scheduled for 1Q 2011) and we are only seeing the beginning.

There is minimal overall computing difference between writing a C program and compiling it, versus writing a Java program and compiling it. The main difference is that, for the foreseeable future, Android Java programs will be developed "off platform" and then installed (on a table, on a mobile), whereas Linux/Unix can easily develop and compile "on platform".

However, this will change over time, especially as tablets become more mainstream, larger screens, external bluetooth keyboards and mice, etc. Smart phones and tablets are amazing. We are only in the early stages of a computing revolution, where much of what we need for personal and business communications is in tables and phones.

FWIW, I will buy a new Android tablet after the release of Android-for-tablets. I was going to get one this year, a Galaxy Tab, but decided to wait until 2011 after Android 3.0 is adopted for tables (or at least a version of Android for tablets). I would develop some apps on Android now, but I still have a legacy OSX PPC on my desk which is not very suitable (and not supported).

PS: Yes, I have some some development in Java when I worked as a principle architect large s/w company in Palo Alto. I have worked in both Java and C in the past; but mostly in PHP these days Smilie

---------- Post updated at 08:36 ---------- Previous update was at 08:28 ----------

Quote:
Originally Posted by Corona688
Really use, without having to launch a GUI and mash buttons.
I don't see anything fundamentally wrong with a GUI on a platform designed to be manipulated with our finger and not a mouse or traditional keyboard, BTW.

It is simply a different user interface model. It is a model which many people like, considering smart phones and tables were the hottest gadgets on the market in 2010 and destined to be even hotter in 2011.
 

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glutTabletButtonFunc(3GLUT)					       GLUT					       glutTabletButtonFunc(3GLUT)

NAME
glutTabletButtonFunc - sets the special keyboard callback for the current window. SYNTAX
#include <GLUT/glut.h> void glutTabletButtonFunc(void (*func)(int button, int state, int x, int y)); ARGUMENTS
func The new tablet button callback function. DESCRIPTION
glutTabletButtonFunc sets the tablet button callback for the current window. The tablet button callback for a window is called when the window has tablet input focus (normally, when the mouse is in the window) and the user generates tablet button presses. The button parame- ter will be the button number (starting at one). The number of available tablet buttons can be determined with glutDe- viceGet(GLUT_NUM_TABLET_BUTTONS). The state is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. The x and y callback parameters indicate the window relative coordinates when the tablet button state changed. Registering a tablet button callback when a tablet device is not available is ineffectual and not an error. In this case, no tablet button callbacks will be generated. Passing NULL to glutTabletButtonFunc disables the generation of tablet button callbacks. When a new window is created, no tablet button callback is initially registered. SEE ALSO
glutTabletMotionFunc, glutDeviceGet, glutMotionFunc, glutSpaceballMotionFunc AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutTabletButtonFunc(3GLUT)
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