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Full Discussion: Best way to edit a file
Top Forums Shell Programming and Scripting Best way to edit a file Post 302480640 by skunky on Wednesday 15th of December 2010 11:33:54 AM
Old 12-15-2010
ok, I should have been a bit more clear. Some of versions of this file can be varying on some machines. The one identical factor is that the line on every machine will start with 'users_here' (for example, the string after 'u=' might be varying on some machines). So I need a script/command that will search the file for the line starting with 'users_here', and if there happens to be a 'usera' in that line, I want it removed.

I would like to just edit this file and not have to add another step of moving a new file into it's place, if possible.

SmilieSmilieSmilie
 

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GLBINDFRAGDATALOCATI(3G)					    OpenGL 3.3						  GLBINDFRAGDATALOCATI(3G)

NAME
glBindFragDataLocationIndexed - bind a user-defined varying out variable to a fragment shader color number and index C SPECIFICATION
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const char *name); PARAMETERS
program The name of the program containing varying out variable whose binding to modify colorNumber The color number to bind the user-defined varying out variable to index The index of the color input to bind the user-defined varying out variable to name The name of the user-defined varying out variable whose binding to modify DESCRIPTION
glBindFragDataLocationIndexed specifies that the varying out variable name in program should be bound to fragment color colorNumber when the program is next linked. index may be zero or one to specify that the color be used as either the first or second color input to the blend equation, respectively. The bindings specified by glBindFragDataLocationIndexed have no effect until program is next linked. Bindings may be specified at any time after program has been created. Specifically, they may be specified before shader objects are attached to the program. Therefore, any name may be specified in name, including a name that is never used as a varying out variable in any fragment shader object. Names beginning with gl_ are reserved by the GL. If name was bound previously, its assigned binding is replaced with colorNumber and index. name must be a null-terminated string. index must be less than or equal to one, and colorNumber must be less than the value of GL_MAX_DRAW_BUFFERS if index is zero, and less than the value of GL_MAX_DUAL_SOURCE_DRAW_BUFFERS if index is greater than or equal to one. In addition to the errors generated by glBindFragDataLocationIndexed, the program program will fail to link if: o The number of active outputs is greater than the value GL_MAX_DRAW_BUFFERS. o More than one varying out variable is bound to the same color number. NOTES
Varying out varyings may have locations assigned explicitly in the shader text using a location layout qualifier. If a shader statically assigns a location to a varying out variable in the shader text, that location is used and any location assigned with glBindFragDataLocation is ignored. ERRORS
GL_INVALID_VALUE is generated if colorNumber is greater than or equal to GL_MAX_DRAW_BUFFERS. GL_INVALID_VALUE is generated if colorNumber is greater than or equal to GL_MAX_DUAL_SOURCE_DRAW_BUFERS and index is greater than or equal to one. GL_INVALID_VALUE is generated if index is greater than one. GL_INVALID_OPERATION is generated if name starts with the reserved gl_ prefix. GL_INVALID_OPERATION is generated if program is not the name of a program object. ASSOCIATED GETS
glGetFragDataLocation() with a valid program object and the the name of a user-defined varying out variable glGetFragDataIndex() with a valid program object and the the name of a user-defined varying out variable SEE ALSO
glCreateProgram(), glLinkProgram() glGetFragDataLocation(), glGetFragDataIndex() glBindFragDataLocation() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLBINDFRAGDATALOCATI(3G)
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