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Top Forums UNIX for Dummies Questions & Answers Help with BASH/AWK queries .... Post 302479123 by Fahmida on Thursday 9th of December 2010 11:57:29 PM
Old 12-10-2010
Thanks inlib!!!

Actually the first solution (for loop option) works better and I've used that.
Just need a bit more work to wrap it up.
Now each of the output files look like this:

outfile1.txt
Code:
contig00052  length=535   numreads=10
GGGCTGACGTGGCCGCTAATACGACTCACTATAGGGAGAGGGATGTCCACAGGCAGAGGg
ATgtCCAca
contig00065  length=713   numreads=27
GGGgCTGACGTGgCCGCTAATACGACTCACTATAGGgAGAGGTTACATTGTCTTTGGAGT
GTATTGTT
contig00038  length=622   numreads=32
GGGCTGACGTGGCCGCTAATACGACTCACTATAGGGAGAGAAGCACGCTGGGAAGGGATA
GAAATTGCTAAAC

Now I want to replace the header part so that:
Code:
'contig00052  length=535   numreads=10'  will become  '>Header_1'
'contig00065  length=713   numreads=27'  will become  '>Header_2'
'contig00038  length=622   numreads=32'  will become  '>Header_3'

and the final output would look like:
Code:
>Header_1
GGGCTGACGTGGCCGCTAATACGACTCACTATAGGGAGAGGGATGTCCACAGGCAGAGGg
ATgtCCAca
>Header_2
GGGgCTGACGTGgCCGCTAATACGACTCACTATAGGgAGAGGTTACATTGTCTTTGGAGT
GTATTGTT
>Header_3
GGGCTGACGTGGCCGCTAATACGACTCACTATAGGGAGAGAAGCACGCTGGGAAGGGATA
GAAATTGCTAAAC

It'll be good if I can assign any 'Header Number'. For example, instead of, Header_1, Header_2, Header_3 ... I can start from Header_50, Header_51_Header_52 ... i.e. they'll follow an incremental order from the starting 'Header number'.

Last edited by Scott; 12-12-2010 at 06:41 AM.. Reason: Please use code tags
 

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GLSHADERSOURCE(3G)						  [FIXME: manual]						GLSHADERSOURCE(3G)

NAME
glShaderSource - Replaces the source code in a shader object C SPECIFICATION
void glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length); PARAMETERS
shader Specifies the handle of the shader object whose source code is to be replaced. count Specifies the number of elements in the string and length arrays. string Specifies an array of pointers to strings containing the source code to be loaded into the shader. length Specifies an array of string lengths. DESCRIPTION
glShaderSource sets the source code in shader to the source code in the array of strings specified by string. Any source code previously stored in the shader object is completely replaced. The number of strings in the array is specified by count. If length is NULL, each string is assumed to be null terminated. If length is a value other than NULL, it points to an array containing a string length for each of the corresponding elements of string. Each element in the length array may contain the length of the corresponding string (the null character is not counted as part of the string length) or a value less than 0 to indicate that the string is null terminated. The source code strings are not scanned or parsed at this time; they are simply copied into the specified shader object. NOTES
OpenGL copies the shader source code strings when glShaderSource is called, so an application may free its copy of the source code strings immediately after the function returns. ERRORS
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL. GL_INVALID_OPERATION is generated if shader is not a shader object. GL_INVALID_VALUE is generated if count is less than 0. ASSOCIATED GETS
glGetShader() with arguments shader and GL_SHADER_SOURCE_LENGTH glGetShaderSource() with argument shader glIsShader() SEE ALSO
glCompileShader(), glCreateShader(), glDeleteShader() COPYRIGHT
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLSHADERSOURCE(3G)
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