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Full Discussion: Menu in Menu script issue
Top Forums Shell Programming and Scripting Menu in Menu script issue Post 302475286 by ctsgnb on Saturday 27th of November 2010 06:35:22 PM
Old 11-27-2010
You can lop in ==Calculator Program==

just the same way you loop in ==Option menu==

You can use break to get out of a while loop without exiting the entire script.

Use function when you do some tasks many times.

By the way, here is a sample of your code with some little improvment
Code:
case $option in

1)
compute(){
        echo $1
        echo "Enter first number" ; read a
        echo "Enter second number"; read b
        op=`expr $a "$SIGN" $b`
        [[ $op -ge 0 ]] && COLOR=$BLUE || COLOR=$RED
        echo -e Answer is: $COLOR"$op"$BLACK
}

while :
do
        echo ==Calculator Program==
        echo "1 - Addition"
        echo "2 - Subtraction"
        echo "3 - Multiplication"
        echo "4 - Division"
        echo "5 - Back to previous Menu"
        echo "6 - Exit"
        echo "Please enter your option"
        read option

        MSG="" ; SIGN=''
        case $option in
                1) MSG="==Addition==" ; SIGN='+' ; compute "$MSG" ;;
                2) MSG="==Subtraction==" ; SIGN='-' ; compute "$MSG" ;;
                3) MSG="==Multiplication==" ; SIGN='*' ; compute "$MSG" ;;
                4) MSG="==Division==" ; SIGN='/' ; compute "$MSG" ;;
                5) clear ; break ;;
                6) echo "Ok bye" ; exit 0 ;;
                *) echo "Enter valid option" ;;
        esac
done
;;

If we want to exit, there already is a choice in the menu, so .... the following lines are useless (and even bad for the workflow of query)
Code:
echo "Do you want to contine (Y/N)"
read opt;
echo $opt | grep -i 'y'
if [[ $? -eq 0 ]]
then
 clear
else
 exit 0
fi


Last edited by ctsgnb; 11-27-2010 at 09:02 PM..
 

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Widgets::Menu(3pm)					User Contributed Perl Documentation					Widgets::Menu(3pm)

NAME
Curses::Widgets::Menu - Menu Widgets MODULE VERSION
$Id: Menu.pm,v 1.103 2002/11/14 01:26:34 corliss Exp corliss $ SYNOPSIS
use Curses::Widgets::Menu; $menu = Curses::Widgets::Menu->new({ COLUMNS => 10, INPUTFUNC => &scankey, FOREGROUND => undef, BACKGROUND => 'black', FOCUSSWITCH => " ", X => 1, Y => 1, MENUS => { MENUORDER => [qw(File)], File => { ITEMORDER => [qw(Save Quit)], Save => &Save, Quit => &Quit, }, CURSORPOS => 'File', BORDER => 1, }); $menu->draw($mwh, 1); $menu->execute; See the Curses::Widgets pod for other methods. REQUIREMENTS
Curses Curses::Widgets Curses::Widgets::ListBox DESCRIPTION
Curses::Widgets::Menu provides simplified OO access to menus. Each item in a menu can be tied to a subroutine reference which is called when selected. METHODS
new (inherited from Curses::Widgets) $menu = Curses::Widgets::Menu->new({ INPUTFUNC => &scankey, FOREGROUND => undef, BACKGROUND => 'black', FOCUSSWITCH => " ", MENUS => { MENUORDER => [qw(File)], File => { ITEMORDER => [qw(Save Quit)], Save => &Save, Quit => &Quit, }, CURSORPOS => 'File', BORDER => 1, }); The new method instantiates a new Menu object. The only mandatory key/value pairs in the configuration hash are X and Y. All others have the following defaults: Key Default Description ============================================================ INPUTFUNC &scankey Function to use to scan for keystrokes FOREGROUND undef Default foreground colour BACKGROUND 'black' Default background colour FOCUSSWITCH " " Characters which signify end of input MENUS {} Menu structure CURSORPOS '' Current position of the cursor BORDER 0 Avoid window borders The MENUS option is a hash of hashes, with each hash a separate menu, and the constituent hashes being a Entry/Function pairs. Each hash requires a special key/value pair that determines the order of the items when displayed. Each item is separated by two spaces. draw $menu->draw($mwh, 1); The draw method renders the menu in its current state. This requires a valid handle to a curses window in which it will render itself. The optional second argument, if true, will cause the selection cursor to be rendered as well. popup $menu->popup; This method causes the menu to be displayed. Since, theoretically, the menu should never be seen unless it's being actively used, we will always assume that we need to draw a cursor on the list as well. execute $menu->execute; This method acts like the standard Curses::Widgets method of the same name, with the exception being that selection of any menu item will also cause it to exit (having already called the associated item subroutine). HISTORY
2002/10/17 -- First implementation AUTHOR
/COPYRIGHT (c) 2001 Arthur Corliss (corliss@digitalmages.com) perl v5.8.8 2006-09-14 Widgets::Menu(3pm)
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