10-20-2010
Quote:
Originally Posted by
puni
Is there any way to find this
No, there isn't. There is only a field for one (the last) modification time.
As it is this information (along with some other info, like last access time, time of the original creation, etc.) is stored in a filesystem structure called "inode". If you search for "inode information" or similar you probably find a long list of hits with more detailed information about it.
I hope this helps.
bakunin
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LEARN ABOUT MOJAVE
mpsmatrixbinarykernel
MPSMatrixBinaryKernel(3) MetalPerformanceShaders.framework MPSMatrixBinaryKernel(3)
NAME
MPSMatrixBinaryKernel
SYNOPSIS
#import <MPSMatrixTypes.h>
Inherits MPSKernel.
Inherited by MPSMatrixFullyConnected, MPSMatrixSolveCholesky, MPSMatrixSolveLU, MPSMatrixSolveTriangular, and
MPSMatrixVectorMultiplication.
Properties
MTLOrigin primarySourceMatrixOrigin
MTLOrigin secondarySourceMatrixOrigin
MTLOrigin resultMatrixOrigin
NSUInteger batchStart
NSUInteger batchSize
Additional Inherited Members
Detailed Description
This depends on Metal.framework A MPSMatrixBinaryKernel consumes two MPSMatrix objects and produces one MPSMatrix object.
Property Documentation
- batchSize [read], [write], [nonatomic], [assign]
The number of matrices in the batch to process. This property is modifiable and by default allows all matrices available at encoding time
to be processed. If a single matrix should be processed set this value to 1.
- batchStart [read], [write], [nonatomic], [assign]
The index of the first matrix in the batch. This property is modifiable and defaults to 0 at initialization time. If batch processing
should begin at a different matrix this value should be modified prior to encoding the kernel.
- primarySourceMatrixOrigin [read], [write], [nonatomic], [assign]
The origin, relative to [0, 0] in the primary source matrix, at which to start reading values. This property is modifiable and defaults to
[0, 0] at initialization time. If a different origin is desired then this should be modified prior to encoding the kernel. The z value must
be 0.
- resultMatrixOrigin [read], [write], [nonatomic], [assign]
The origin, relative to [0, 0] in the result matrix, at which to start writing results. This property is modifiable and defaults to [0, 0]
at initialization time. If a different origin is desired then this should be modified prior to encoding the kernel. The z value must be 0.
- secondarySourceMatrixOrigin [read], [write], [nonatomic], [assign]
The origin, relative to [0, 0] in the secondary source matrix, at which to start reading values. This property is modifiable and defaults
to [0, 0] at initialization time. If a different origin is desired then this should be modified prior to encoding the kernel. The z value
must be 0.
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-100 Thu Feb 8 2018 MPSMatrixBinaryKernel(3)